Quote Originally Posted by HikariKurosawa View Post
I will always ignore positionals so for sure positionals. I have true north on my action bars and I don't even know why. I've never used it and never will.
well True North let's you ignore the skill's positional requirements but granting you the positional bonus damage^^
so True North may contribute to boost your damage^^
Quote Originally Posted by Raikai View Post
I don't think they'll axe dots simply because it's a foundation to make a new job upon. They might diminish (even further) for everybody else, though.

Positionals, however... yeah, I can see that on the chopping block. I personally LIKE the idea of positionals, I just don't think it's good with the innate server lag that XIV has, so I wouldn't miss it.
I think the Problem is that FFXIV doesn't respect Positionals: You have save spots, the Boss turns around for a targetted AoE (or whatever), The Tank turns the Boss for whatever reason, The Boss runs to the Center doing stuff, the hitbox of the Boss is too big or the Target doesn't even has a flank/rear like in PotD/HoH/Eureka/Bozja/DR(S)/Zadnor&that Syrcus Catabombs thing they added in Endwalker.. + True North which nullifies Positionals anyway...

Quote Originally Posted by Raikai View Post
Ideally IF positionals remains, they need to do 2 things with them: 1) Add a visual cue that you actually hit the positional 2) Buff their potencies a LOT, so hitting them actually make a dent of difference for people other than speedrunners
you mean like Xenoblade 1 Definitive Edition does with an Exclamation Mark Symbol when your Ability is recommended to use? yeah that would be cool but the difference is Xenoblade (All Games) respect Positionals and FFXIV doesn't^^;
though speaking of Xenoblade, in those Games you also interact more with the Opponent, mainly topple and break them, which make Positionals easier to hit^^
In FFXIV you just decrease the Opponents Lifebar and maybe interrupt a cast but that's it and then the Boss turns again..