Quote Originally Posted by RyuuZero View Post
If one of which has to be removed, what would it be?
Comment with your Pick!

My Pick for Removal will be: Positionals.
Reason: True North already nullifies Positionals and it lines up with most important Melee Skills like Trick Attack, Meikyo Shisui, Perfect Balance.. ect. most huge Melee Skills aren't positionals anyway. If they remove Positionals they also could remove True North. There still will be AoEs to dodge! So Cleaves, Cone, Line AoEs shall remain! But you can just focus on your rotation and (if we're incredibly lucky) they could amp up other aspects of Job Design (looking at the DT Job Action Trailer) *HAHAHAHAHAHAHAHAHAHAHA* Job Identity is what all Jobs are lacking according to that Job Action Showcase. And No, I do not hate Positionals.. but when they removed Twin Snake's and True Strike's Positionals I thought to myself: WHAT'S THE POINT!? Monk (in my opinion) should be that Positional Mastery Monster! by removing Positionals off Monk they undermine the whole concept of Positionals and Oh True North does the Rest.
At least in the case of DoTs, DoTs have the problem of basically exploiting the (arguably) bad design of the server software. I want DoTs, I want DoTs to be interesting. But I don't want players to be at a major disadvantage because of phenomenon of the software that is never explained to the player. I.E. snapshotting. The difference between snapshotting DoTs and not can be 50% or more damage. It's why the game is moving away from that.

If the devs could fix the snapshotting issue and allow DoT/HoT manipulation like WoW had at least as far back as Legion, then I'd be fine with DoTs coming back.

However, there is one thing all DoTs suffer from. They are a UI element attack. In order for me to truly accept DoTs as being worth expanding again, in addition to fixing snapshotting, I would want them to also actually be a visual mechanic where you can tell they're on or off a boss even if the UI is completely turned off, without relying on personally timing it in your mind. Relying on the UI to handle a rotation is just bad. What's the difference between a DoT you apply every 30s or an attack you use once every 30s on a cooldown? They do the same damage, one just does it instantly. Both have to be reapplied at the same time. Bereft of the ability to manipulate it, they may as well be the same. But at least the one on cooldown does all its damage during the animation that launches it, which makes it more visually satisfying than staring at the UI waiting for the DoT to finish ticking all its damage before firing it again.