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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuuZero View Post
    If one of which has to be removed, what would it be?
    Comment with your Pick!

    My Pick for Removal will be: Positionals.
    Reason: True North already nullifies Positionals and it lines up with most important Melee Skills like Trick Attack, Meikyo Shisui, Perfect Balance.. ect. most huge Melee Skills aren't positionals anyway. If they remove Positionals they also could remove True North. There still will be AoEs to dodge! So Cleaves, Cone, Line AoEs shall remain! But you can just focus on your rotation and (if we're incredibly lucky) they could amp up other aspects of Job Design (looking at the DT Job Action Trailer) *HAHAHAHAHAHAHAHAHAHAHA* Job Identity is what all Jobs are lacking according to that Job Action Showcase. And No, I do not hate Positionals.. but when they removed Twin Snake's and True Strike's Positionals I thought to myself: WHAT'S THE POINT!? Monk (in my opinion) should be that Positional Mastery Monster! by removing Positionals off Monk they undermine the whole concept of Positionals and Oh True North does the Rest.
    At least in the case of DoTs, DoTs have the problem of basically exploiting the (arguably) bad design of the server software. I want DoTs, I want DoTs to be interesting. But I don't want players to be at a major disadvantage because of phenomenon of the software that is never explained to the player. I.E. snapshotting. The difference between snapshotting DoTs and not can be 50% or more damage. It's why the game is moving away from that.

    If the devs could fix the snapshotting issue and allow DoT/HoT manipulation like WoW had at least as far back as Legion, then I'd be fine with DoTs coming back.

    However, there is one thing all DoTs suffer from. They are a UI element attack. In order for me to truly accept DoTs as being worth expanding again, in addition to fixing snapshotting, I would want them to also actually be a visual mechanic where you can tell they're on or off a boss even if the UI is completely turned off, without relying on personally timing it in your mind. Relying on the UI to handle a rotation is just bad. What's the difference between a DoT you apply every 30s or an attack you use once every 30s on a cooldown? They do the same damage, one just does it instantly. Both have to be reapplied at the same time. Bereft of the ability to manipulate it, they may as well be the same. But at least the one on cooldown does all its damage during the animation that launches it, which makes it more visually satisfying than staring at the UI waiting for the DoT to finish ticking all its damage before firing it again.
    (1)

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Mhh. I would say, both could be removed.

    I never understand the fun of DoTs in the first place. One reason, why never looked into the Warlock in WoW.

    Dots looks to be slow. To slow actually. Its maybe is nice, if the enemy is using it at you. But it feels allways to weak by using for yourself.

    Having passiv dmg again the enemy (especially by multiple ones) is nice. But doing the full dmg at once is looking even more nice. Its even more satisfing to beat the enemy with a activ skill, instant of "oh, he is dead now".
    The only times where i like dots more is, if the enemies are so hard to hit, that passiv dmg becomes the easier way to dmg them.

    The positionals to the other hand make meele a little more interessting. Because you dont stand still all the time.
    But, they becomes annoying, if you do solo content (its hard to comes behinde or at the side of the enemy). What leads to the point, that you can not use the full power of the attacks.
    And than are the big hitboxes coming. What make it even a little hard to switch between the side and behinde the enemy (im allways not sure, at what point is wich direction is counted).
    So, positionals coule be removed.

    They could add simply attacks in some direction, to force movement, so, that it doesnt becomes boring.
    Whe have that allready in many fights. And, in WoW (as example) was the rule, to never stand behind a dragon. Because tail attacks was very common for them (best Position was the side).
    (2)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Ah, so about that.

    True North is still on a 45 second recast as per the tour notes. Dreadwinder, which initiates your twinblade combo of positional (flank/rear) - mandatory doubleweave - opposite positional - mandatory reverse doubleweave, is on a 40 second recast. You'll also be using this combo specifically to realign your buffs just before Double Reawaken to keep them from falling off. So no, on average you will not be using True North to bypass this. They learnt their lesson from Gluttony.

    It creates an interesting question around keybinds though, because you ideally want four connected buttons on the same row that you can glissando in both directions while being able to pivot on your strafe keys. I almost wish I used a split keyboard setup instead of keyboard and mouse.
    (1)

  4. #4
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I play with a Controller, does that answer your question?^^
    and yeah, maybe True North doesn't cover everything but most and that's enough, looking at those Numbers I guess it will be kinda like DRG in a way..
    though my prepared Viper Glamour is sooo good qq
    (0)

  5. #5
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I will always ignore positionals so for sure positionals. I have true north on my action bars and I don't even know why. I've never used it and never will.
    (1)

  6. #6
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by HikariKurosawa View Post
    I will always ignore positionals so for sure positionals. I have true north on my action bars and I don't even know why. I've never used it and never will.
    Unfathomably based
    (1)

  7. #7
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Battler-Ushiromiya View Post
    Unfathomably based
    You're probably being sarcastic but it actually is. I prefer to focus on mechanics of the encounter and the flow of the rotation itself. I never found the positional part of the game to be engaging in an enjoyable way. It's either easy, messes up mechanics, or results in lost damage because the boss gets turned randomly or from a mechanic.

    If more players just ignore positionals and don't use true north, they're more likely to remove them from certain if not all jobs. Maybe they can do something to make them feel worthwhile, but the amount of boss spinning that happens in hard content makes it just feel like a nuisance. There is no different animation or sound, there is no feedback at all, it just feels like a pointless optimization that gets in the way of encounter design.

    Quote Originally Posted by RyuuZero View Post
    well True North let's you ignore the skill's positional requirements but granting you the positional bonus damage^^
    so True North may contribute to boost your damage^^
    Sure, but 1) I play with damage numbers off, 2) I don't care about 40 potency enough to add another button to my rotation every 45 seconds at specific timings. If I am doing mechanics and my rotation properly, I am already contributing more than enough. Especially as dragoon where you only have 1 flank positional. I am missing 40 potency in 10 gcds, which is 2070 vs 2110. 1.9% potency lost. Big whoop. "It adds up!!!" that's fine. People will randomly parse me and I'll do slightly less better than people who are using addons like noclippy or alexander to cheat their parse at the top.
    (1)
    Last edited by HikariKurosawa; 06-13-2024 at 05:26 AM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    You're probably being sarcastic but it actually is. I prefer to focus on mechanics of the encounter and the flow of the rotation itself.
    I can't imagine having such a low tolerance for cognitive load that I'd have to pick one or the other, but --if you're not trolling-- you do you I guess.
    (11)

  9. #9
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Shurrikhan View Post
    I can't imagine having such a low tolerance for cognitive load that I'd have to pick one or the other, but --if you're not trolling-- you do you I guess.
    I play video games to have fun, I don't find positionals fun or rewarding in any way. Why would I do something I don't find enjoyable for a miniscule gain of 1.9% potency? I will do me, and you can do you. Some people are less submissive than others.
    (1)

  10. #10
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    If I am doing mechanics and my rotation properly, I am already contributing more than enough. Especially as dragoon where you only have 1 flank positional. I am missing 40 potency in 10 gcds, which is 2070 vs 2110. 1.9% potency lost. Big whoop. "It adds up!!!" that's fine. People will randomly parse me and I'll do slightly less better than people who are using addons like noclippy or alexander to cheat their parse at the top.
    and I totally agree, I rather would do all the mechanics right and do the rotation instead of running around to hit the correct positional all the time, while I'm not opposed about positionals.. again why did they removed Positionals from Monk!?
    why can't have the option for this positional depended playstyle?.. though.. speaking of Dragoon... remember Impaler? (or what that skill was called) from ARR? that Combo Opener that only combo'd if you hit the target from the rear?? xDD Now THAT! was a Positional! But yeah with True North Positionals feel like a relic from the past. at least for me
    (0)

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