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  1. #1
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    461
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100

    Positionals vs Damage over Time

    If one of which has to be removed, what would it be?
    Comment with your Pick!

    My Pick for Removal will be: Positionals.
    Reason: True North already nullifies Positionals and it lines up with most important Melee Skills like Trick Attack, Meikyo Shisui, Perfect Balance.. ect. most huge Melee Skills aren't positionals anyway. If they remove Positionals they also could remove True North. There still will be AoEs to dodge! So Cleaves, Cone, Line AoEs shall remain! But you can just focus on your rotation and (if we're incredibly lucky) they could amp up other aspects of Job Design (looking at the DT Job Action Trailer) *HAHAHAHAHAHAHAHAHAHAHA* Job Identity is what all Jobs are lacking according to that Job Action Showcase. And No, I do not hate Positionals.. but when they removed Twin Snake's and True Strike's Positionals I thought to myself: WHAT'S THE POINT!? Monk (in my opinion) should be that Positional Mastery Monster! by removing Positionals off Monk they undermine the whole concept of Positionals and Oh True North does the Rest.
    (5)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They're both effectively gone already.
    (14)

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They're not stopping until every job plays like one of those MSQ quests you play as an NPC with 4 abilities, one of the abilities being a full hp heal. (Healers 'B Gone Rank 1)
    (15)

  4. #4
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    774
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    No removals.
    (10)

  5. #5
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    587
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    neither because I never play mellee and with the hitbox boss have it isn't to hard to do positional anyways
    (3)

  6. #6
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    I would keep both.
    (6)

  7. #7
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I don't understand the premise of this question; in what situation would game designers look at these two specific features and decide one of them has to go?
    (9)

  8. #8
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    I guess positionals. Because not only do I enjoy DoTs, I wanted an entire job (Green Mage) to be built around DoTs and comboing them together.

    Obviously rather neither be removed. Oh, Shadow Fang...
    (1)

  9. #9
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    768
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuuZero View Post
    If one of which has to be removed, what would it be?
    Comment with your Pick!

    My Pick for Removal will be: Positionals.
    Reason: True North already nullifies Positionals and it lines up with most important Melee Skills like Trick Attack, Meikyo Shisui, Perfect Balance.. ect. most huge Melee Skills aren't positionals anyway. If they remove Positionals they also could remove True North. There still will be AoEs to dodge! So Cleaves, Cone, Line AoEs shall remain! But you can just focus on your rotation and (if we're incredibly lucky) they could amp up other aspects of Job Design (looking at the DT Job Action Trailer) *HAHAHAHAHAHAHAHAHAHAHA* Job Identity is what all Jobs are lacking according to that Job Action Showcase. And No, I do not hate Positionals.. but when they removed Twin Snake's and True Strike's Positionals I thought to myself: WHAT'S THE POINT!? Monk (in my opinion) should be that Positional Mastery Monster! by removing Positionals off Monk they undermine the whole concept of Positionals and Oh True North does the Rest.
    At least in the case of DoTs, DoTs have the problem of basically exploiting the (arguably) bad design of the server software. I want DoTs, I want DoTs to be interesting. But I don't want players to be at a major disadvantage because of phenomenon of the software that is never explained to the player. I.E. snapshotting. The difference between snapshotting DoTs and not can be 50% or more damage. It's why the game is moving away from that.

    If the devs could fix the snapshotting issue and allow DoT/HoT manipulation like WoW had at least as far back as Legion, then I'd be fine with DoTs coming back.

    However, there is one thing all DoTs suffer from. They are a UI element attack. In order for me to truly accept DoTs as being worth expanding again, in addition to fixing snapshotting, I would want them to also actually be a visual mechanic where you can tell they're on or off a boss even if the UI is completely turned off, without relying on personally timing it in your mind. Relying on the UI to handle a rotation is just bad. What's the difference between a DoT you apply every 30s or an attack you use once every 30s on a cooldown? They do the same damage, one just does it instantly. Both have to be reapplied at the same time. Bereft of the ability to manipulate it, they may as well be the same. But at least the one on cooldown does all its damage during the animation that launches it, which makes it more visually satisfying than staring at the UI waiting for the DoT to finish ticking all its damage before firing it again.
    (1)

  10. #10
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Mhh. I would say, both could be removed.

    I never understand the fun of DoTs in the first place. One reason, why never looked into the Warlock in WoW.

    Dots looks to be slow. To slow actually. Its maybe is nice, if the enemy is using it at you. But it feels allways to weak by using for yourself.

    Having passiv dmg again the enemy (especially by multiple ones) is nice. But doing the full dmg at once is looking even more nice. Its even more satisfing to beat the enemy with a activ skill, instant of "oh, he is dead now".
    The only times where i like dots more is, if the enemies are so hard to hit, that passiv dmg becomes the easier way to dmg them.

    The positionals to the other hand make meele a little more interessting. Because you dont stand still all the time.
    But, they becomes annoying, if you do solo content (its hard to comes behinde or at the side of the enemy). What leads to the point, that you can not use the full power of the attacks.
    And than are the big hitboxes coming. What make it even a little hard to switch between the side and behinde the enemy (im allways not sure, at what point is wich direction is counted).
    So, positionals coule be removed.

    They could add simply attacks in some direction, to force movement, so, that it doesnt becomes boring.
    Whe have that allready in many fights. And, in WoW (as example) was the rule, to never stand behind a dragon. Because tail attacks was very common for them (best Position was the side).
    (2)

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