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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by mallleable View Post
    This is off topic, but you mention BRD having a weak opener, and as a BRD player I want a stronger opener. If Barrage stays a 2 minute cool down, then let it grant a free Apex/Blast Arrow or something on top of the triple hit Refulgent Arrow please!
    It's fine if you want a stronger opener as a BRD main. My point is that not every job should have the same damage profile with all its kit available in the opener. I find it healthy for the game when different ways of dealing damage exist as long as they're balanced. Building up the damage is good as long as not having everything at the start is not detrimental.

    Another example can be found in gauge jobs (e. g. RPR, RDM or MCH) which have some of their gauge in the opener but cannot execute a "normal" 2-min window, like RPR not being able to use a double shroud window. In situations in which they're able to actually save resources such as in Alliance raids, later Ultimate phases or the 2nd part of the 4th floor of a Savage tier, they benefit a lot and can produce extra potency.

    We need more variety in this sense, in my opinion.
    (2)

  2. #2
    Player
    youne's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    70
    Character
    Koh'a Tayuun
    World
    Atomos
    Main Class
    Dragoon Lv 90
    It'd be really devastating if the eye mechanic is truly gone, as it seems to be.The biggest decision you can make in your rotation is to delay Life or not.

    Also, the dragon-related job using an eye gauge is thematic to the story. Eyes are a big deal when it comes to dragons.
    (8)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by youne View Post
    Also, the dragon-related job using an eye gauge is thematic to the story. Eyes are a big deal when it comes to dragons.
    I've been thinking about this some more and I believe that it is actually the biggest issue with the rework: losing eyes as a gauge just makes no sense due to how relevant they are to the story of the MSQ and to dragoons themselves. It's literally the entire reason why they exist!

    I'll edit the OP to add this particular point.
    (3)

  4. #4
    Player
    DivusJulius's Avatar
    Join Date
    May 2023
    Location
    Gridania
    Posts
    4
    Character
    Divus Julius
    World
    Cactuar
    Main Class
    Machinist Lv 90
    I really don't understand why they would give most other dps jobs new gauges, then remove DRG's primary gauge. Eye management is the biggest factor in optimizing high-end combat content, and it's not like it's overly complex. It's actually extremely simple to understand, and flows smoothly, whether you want to start life of the dragon early or late. The only issues with DRG were the spineshatter dive, life surge and 3 nastrond clutter.
    (5)

  5. #5
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,194
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i didnt really think about most changes yet.
    what i strongly dislike however is the removal of two positionals. i dont want to start a discussion about how much people like that mechanic or its disadvantages.

    what i want to say is:
    with that change all melees will be more or less on the same level in terms of positionals. where is the point in that?
    in a game where you can play every job on the same character and switch between them whenever you want... where is the point in making them the same?

    and now you have one siden even more dissappointed and the other side is also dissapointed there still are positionals.

    and i still dont see any compensation for that mechanic
    (5)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I think at the minute my view is "Thank God they didn't do this in 6.2, but now I need to find a new healer, tank and dps to main all at once".
    Monochrome stardiver looked cool, but looks last for about 5m while gameplay lasts the expansion.
    (2)

  7. #7
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    I just want spineshatter back just put it at 1 charge if two is too much to press for some players. I just hate how the dash look it's so lame for a Job that is so iconic and flashy just a foward jump that's all I ask please.

    For jumps I hope they reduced Dragonfire dive to 1min because having a jump that do 300 potency on a 2min CD is just miserable if they take of spineshatter damage and reduce Dragonfire CD that's fine we will have to see with the traits when it get revealed

    I would be okay with that but please SE rework the DRG dash to give us a leap foward or something even just a small jump it dosen't need to go off screen
    (2)

  8. #8
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Nah I don't like managing the eye. It is a feels bad mechanic to not go into LotD when I could. I will never understand the desire to be less powerful less frequently than your kit would enable you to be if you used resources as they became available. It's not even about complexity, it's just annoying to hold the eyes when I could be using nastrond.

    You also still have positionals for wheeling thrust + fang and claw. The move that comes after will be non-directional. All this does is remove the quick step from flank to rear or rear to flank after using whichever positional you're at. It's good.

    Same with removing spineshatter dive. It's just a generic dive that doesn't have a dragoon theme. It is most likely that dragonfire dive will get a 60 second cooldown and multiple charges to compensate for the loss. Which is superior thematically, for gameplay, and for animation. Spineshatter dive has a boring animation and little to no utility in trash pulls compared to dragonfire dive.
    (0)
    Last edited by HikariKurosawa; 05-20-2024 at 07:42 PM.

  9. #9
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by HikariKurosawa View Post
    Nah I don't like managing the eye. It is a feels bad mechanic to not go into LotD when I could. I will never understand the desire to be less powerful less frequently than your kit would enable you to be if you used resources as they became available. It's not even about complexity, it's just annoying to hold the eyes when I could be using nastrond.
    ???
    You're more powerful managing your resources and pooling them for burst windows. Fight timeline dependent it's not like you lose uses for it.
    I don't really understand your perspective in general - would it be fair to say you'd want astral fire to be a stance rather than timer based because it feels bad if you mess up and it falls off?
    (6)

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by fulminating View Post
    ???
    You're more powerful managing your resources and pooling them for burst windows. Fight timeline dependent it's not like you lose uses for it.
    I don't really understand your perspective in general - would it be fair to say you'd want astral fire to be a stance rather than timer based because it feels bad if you mess up and it falls off?
    The way it is in dawntrail, you get lotd and nastrond every time you use geirskogul. This means you will always be using your abilities on cooldown and wont experience any awkward drift. More nastrond overall, more LotD overall.

    No, I like swapping between astral fire and umbral ice. Interesting how that works right? It's enjoyable to get as many fire spells as I can get out in a fire window. If I mess up it's because I got greedy and tried to cast one too many.

    What I don't enjoy is being able to use nastrond but knowing it is better to hold it so not activating LotD even though there would be value in using it in the rest of the pull.

    There is also the idea of being powerful by holding back your power, and being powerful itself. I want to use nastrond more often. I don't enjoy the idea of pooling resources for a better time. I want to use the power as I get it.
    (0)

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