

Looks like viper won't be complete trash to sync with unlike rpr. First aoe at 25 which is good by melee dps standards and it seems like they get their full 123 combos all at level 1, best as i can tell from the tooltips.Text analysis of Viper:
https://gamerescape.com/2024/06/06/f...on-with-viper/
It has no utility skills except a gap closer so expect high damage! Samurai is getting a contender for the "selfish dps" title. My first thought is that deep dungeons could be challenging to solo without any job-spesific defensive or healing skills.
6 positional attacks.... but easy to remember at least. With dual swords after you do the damage buff, both combo finishers are flank. After the haste buff, both finishers are rear. The twinblade damage buff is done from the flank and the haste buff from the rear, and these are the only ones you do one after the other.





I'm guessing the opener will be something like this?
Twinblade skill with 2 charges (40s cd), applies a 20s debuff
oGCD: 2 min cd to get a free Reawaken
Twinblade attack that gives +10% dmg buff
Twinblade attack that gives +10% haste buff
(Raid buffs go out)
Reawaken combo (lasts 13s)
Twinblade combo (to reapply debuff before it falls off)
Until I'm able to sit down with the job, use the skills myself and assign hotbars etc all the theorycrafting and talk of optimal rotation kind of bounces off of me.
I'm just here left hoping there's a way out of combat to hold the weapon with the blades joined for RP purposes. I've only seen idle poses so far of them in dual wield mode.





I found a pretty good intermediate guide for people who want to start thinking about how to optimize damage in 8 mans.
https://www.youtube.com/watch?v=J5QZQCt0VwA
Graphics
MSQ
Viper
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