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  1. #51
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    516
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Going off topic for a moment.

    It makes no sense to take away resurrection after classes has been made simpler. If folks are trying to turn RDM and SMN into a pure dps class then be my guess. However, if things become heavily healer reliant and the healers cannot survive folks will either eat penalties or worse, vote to abandon ship. If you're a dps going through this I hope you're ready to endure waiting another 20+ minutes to try and finish whatever you're trying to complete. This doesn't affect every player, but overall patience has went down.

    I will admit that I have gotten salty that I'm being forced to rely on other players with all of there changes over the expansion. I can't stop the raid from wiping by whipping out Topaz carbuncle. I can't give my healers additional mana after ressing them so that they can raise the tank. With the other non-raisable classes if a healer goes down early during [sub]boss 'let's continue' doesn't exist. Folks will willingly wipe and start over. Even PLDs will do this. New players are one thing. Lazy players are something else. I shouldn't have to be heavy reliant on the entire party to get things done. I shouldn't be forced to start over due to a lazy player not wanting to use their entire kit. It's like I'm being told that I'm not allow to carry in a team game. The changes in ShB chased me away from touching roulettes. The very same changes have chased me away from frontlines this expansion.

    Speaking of which pvp is no different than pve. Everything was so healer reliant then that we got the current remake. However, because of such a drastic change now you have certain healers there feeling like they're useless whenever the team goes down because of how their healing got capped. Everyone can take care of themselves. So my healing really isn't needed. Sounds familiar in some of the pve threads?

    I am one of those that looks for a challenge due to how easy the game has gotten. However, this isn't it. I don't see how removing Resurrection is beneficial. It this sort of change is a feel good change to the healers then this is outright wrong that I should be punished for simply taking care of myself. If folks are willing to remove ressing from dps then I can only wonder what else will be taken out just for the healers to feel good. Clemency? Vercure? Curling Waltz? Bloodbath? Second Wind? I might start taking potions into trials and raids because of how paranoid I have gotten over the years.

    If Resurrection needs to be addressed then the system needs to be addressed first, because from current design everyone is being told how to play the game with 0 deviation. Tanks having easy access to keep mobs/bosses on them with a ton of defensive abilities, and healers having a ton of healing abilities with 3 to 5 damaging abilities so that failing is near impossible for them...why is Resurrection being considered axed over these past changes? Summoners didn't do anything wrong.
    (1)

  2. #52
    Player
    GlowClam's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    39
    Character
    Viola Neverland
    World
    Zodiark
    Main Class
    Miner Lv 100
    In FF14 I mainly play machinist and red mage.

    As a red mage, I always have a small healer with me for the party. It's part of the personality of this magical DD.

    Especially when a game content is completely new for a group, the red mage can support the healers in reviving and replenishing the players' life bar.

    However, this costs the group DPS!

    I still miss the ability to give a party member 20% of my MP since ShB.

    If Square Enix were to remove revive and heal for the red mage, it would destroy the personality and playstyle of the red mage, which is based on dual-wielding spells, DD, and relieve healing.

    If I only want to play DD, the machinist is my first choice.
    (2)

  3. #53
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    383
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EverQuest View Post
    I think if you remove it from SMN you have to seriously look at removing it from Red Mage as well.

    Not removing it from red mage creates a scenario where clearly one choice is better for prog and it would appear they want to move away from that as much as possible. You could easily slot in something else though as a substitute.
    "clearly one choice is better for prog "

    so much of prog in new end fights this doesnt matter, with jobs being suimpler they made mechanics harder and more punishing with less time to get back up to prog, so much of p12s for ex just wipes the whole party (clasical, caloric) or such tight dps checks that one dead can really screw you over anywaays, to the point multiple raises dont matter

    so the options are

    keep raise, and buff smn rdm damage because raise doesnt matter

    or delete caster raise, aand buff dps, because raise doesnt matter.
    (1)

  4. #54
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by 4clubbedace View Post
    "clearly one choice is better for prog "

    so much of prog in new end fights this doesnt matter, with jobs being suimpler they made mechanics harder and more punishing with less time to get back up to prog, so much of p12s for ex just wipes the whole party (clasical, caloric) or such tight dps checks that one dead can really screw you over anywaays, to the point multiple raises dont matter

    so the options are

    keep raise, and buff smn rdm damage because raise doesnt matter

    or delete caster raise, aand buff dps, because raise doesnt matter.
    this last tier had a very lenient dps checks, buffing caster dps will do nothing
    in this new amazing fight design most wipes are caused by failed body checks, being able to res as many people as possible before the next body check is what saves a run and is far more valuable than doing more dmg
    (3)

  5. #55
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Either remove in-combat resurrection abilities from all jobs, including healers except the LB3, or give every job access to an in-combat resurrection ability.

    Healers should not be in the position of being the only role not allowed to die because there would be no one available to rez them. That's a large part of what is screwing up design right now. The developers can't figure out how to handle the situations where the healer has died and no one has a resurrect.

    "oh no, healer dies! what to do? Give tanks more healing abilities! Since they already have superior passive and active mitigation compared to other roles, they'll still be alive so they can take over healing"

    Giving all jobs access to a resurrection ability doesn't have to mean every job gets its own ability. It could be a party shared ability similar to a limit break with charges. Start the fight with 1 charge, 1 additional charge gained per minute (or longer if healers retain an in-combat resurrection abilities).

    If the healer can be brought back up as needed just as the tank and the DPS can be brought back up as needed, there would be no need to keep loading more and more healing and mitigation tools on tanks (or on DPS to a lesser degree).

    Or SE can decide that they don't want to use a Holy Trinity anymore and turnover the healing duties to the tanks entirely since we're already halfway there. Healing also generates enmity so it's not like tanks would suddenly stop fulfilling the main objective of their role - hold the enemy's attention so the DPS can do their job with minimal interruption. If DPS die, they die. The tank can still finish the fight solo. That's something that's already happening in any normal level content so it wouldn't result in any significant change for the game.
    (0)

  6. #56
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    383
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    this last tier had a very lenient dps checks, buffing caster dps will do nothing
    in this new amazing fight design most wipes are caused by failed body checks, being able to res as many people as possible before the next body check is what saves a run and is far more valuable than doing more dmg
    "wipes are caused by failed body checks, being able to res as many people as possible before the next body check "

    these two statments dont go well together, if you die to a body check you dont have the oppurtunity to see the next body check
    one person messes classical? you dont see caaloric, one person wipes caloric? you dont see pangensis , and so on and so on, at most, you can mess up the tank buster and quickly get them up for caloric 1/2 , but aa healer raise is enough for it.

    casting raise doesnt matter
    (1)
    Last edited by 4clubbedace; 05-20-2024 at 03:44 AM.

  7. #57
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Why do ppl insist on taking things from us? Go play your BLM/picto with 200% dps if you need to, let us, especially us Redmages keep our resurrection. Youre too lazy to res others? you dont want the responsibility? Youre scared being locked out of prog or new content in general cause you rather play another caster? Fine but thats still no reason to take it from us...


    IMO all casters should have a resurrection spell, theres no good reason to have none. Especially if they insist on all those insta death + body count mechanics...
    (4)
    Last edited by Kuroka; 05-20-2024 at 06:50 AM.

  8. #58
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by 4clubbedace View Post
    "wipes are caused by failed body checks, being able to res as many people as possible before the next body check "

    these two statments dont go well together, if you die to a body check you dont have the oppurtunity to see the next body check
    one person messes classical? you dont see caaloric, one person wipes caloric? you dont see pangensis , and so on and so on, at most, you can mess up the tank buster and quickly get them up for caloric 1/2 , but aa healer raise is enough for it.

    casting raise doesnt matter
    I never said you could survive body checks, I said being able to res as many people as possible before the next body check, there is plenty of mechanics surrounding the body checks that also regularly kill players without blowing up the raid, the classical baited proteans, simple missed mits and raid wides, exas, etc
    (0)

  9. #59
    Player
    Patesaupesto's Avatar
    Join Date
    Aug 2017
    Posts
    62
    Character
    Risari Lija
    World
    Spriggan
    Main Class
    Paladin Lv 90
    I had to stop RDM because people expected me to raise.
    YES it CAN save a run, but is it deserved ?
    And what if I was BLM ? They would've sh*t up.
    It f***s my planned rotation. Also having to raise while progging prevents me to plan my rotation, it's useless extra frustration.
    Don't say it's skill issue/not able to readapt rotation. It can be pixel to have your melee combo up when needed, and for that you need gauges up.
    Yes yes, lore and all.

    Arcanist shouldn't be able to raise. They should learn it once Scholar.
    RDM is a mix between Black and White mages so it has a heal and a raise, I hear you, but it's still really bad. I prefer to be able to put a shield or a mitig on someone as OGCD, for example.
    (3)

  10. #60
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,193
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    IMHO Delete Verraise, and replace it with like Vermedica or Vercure III, lock SMN rez behind phoenix, and then buff healer rezzes to compensate.
    (1)

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