Going off topic for a moment.
It makes no sense to take away resurrection after classes has been made simpler. If folks are trying to turn RDM and SMN into a pure dps class then be my guess. However, if things become heavily healer reliant and the healers cannot survive folks will either eat penalties or worse, vote to abandon ship. If you're a dps going through this I hope you're ready to endure waiting another 20+ minutes to try and finish whatever you're trying to complete. This doesn't affect every player, but overall patience has went down.
I will admit that I have gotten salty that I'm being forced to rely on other players with all of there changes over the expansion. I can't stop the raid from wiping by whipping out Topaz carbuncle. I can't give my healers additional mana after ressing them so that they can raise the tank. With the other non-raisable classes if a healer goes down early during [sub]boss 'let's continue' doesn't exist. Folks will willingly wipe and start over. Even PLDs will do this. New players are one thing. Lazy players are something else. I shouldn't have to be heavy reliant on the entire party to get things done. I shouldn't be forced to start over due to a lazy player not wanting to use their entire kit. It's like I'm being told that I'm not allow to carry in a team game. The changes in ShB chased me away from touching roulettes. The very same changes have chased me away from frontlines this expansion.
Speaking of which pvp is no different than pve. Everything was so healer reliant then that we got the current remake. However, because of such a drastic change now you have certain healers there feeling like they're useless whenever the team goes down because of how their healing got capped. Everyone can take care of themselves. So my healing really isn't needed. Sounds familiar in some of the pve threads?
I am one of those that looks for a challenge due to how easy the game has gotten. However, this isn't it. I don't see how removing Resurrection is beneficial. It this sort of change is a feel good change to the healers then this is outright wrong that I should be punished for simply taking care of myself. If folks are willing to remove ressing from dps then I can only wonder what else will be taken out just for the healers to feel good. Clemency? Vercure? Curling Waltz? Bloodbath? Second Wind? I might start taking potions into trials and raids because of how paranoid I have gotten over the years.
If Resurrection needs to be addressed then the system needs to be addressed first, because from current design everyone is being told how to play the game with 0 deviation. Tanks having easy access to keep mobs/bosses on them with a ton of defensive abilities, and healers having a ton of healing abilities with 3 to 5 damaging abilities so that failing is near impossible for them...why is Resurrection being considered axed over these past changes? Summoners didn't do anything wrong.