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  1. #81
    Player
    Patesaupesto's Avatar
    Join Date
    Aug 2017
    Posts
    62
    Character
    Risari Lija
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by chiekokurokumo View Post
    Without rez, what does SMN actually have?
    Damages ? Like, a caster ? Mitigation ? Hots with phenix ?

    I feel like there's only casual players asking to keep it

    In late content the spell is totally impossible to use

    I saw ONE GOOD USE on DSR P2 meteors, smn was mid and couldve raise someone on its tower mid, dude that's sooooooo specific


    I guess the main issue is that most of casuals see rdm/smn as support and not dps, and play them to feel useful (why u no play healer)

    I think that people like me should expect theyr group to accept there will be no rez from the caster for obvious reasons
    (2)

  2. #82
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    this might be the better solution y'all. come share your thoughts.
    (0)

  3. #83
    Player
    Tieren's Avatar
    Join Date
    Feb 2023
    Posts
    13
    Character
    Tieren'to Mahr
    World
    Midgardsormr
    Main Class
    Blue Mage Lv 80
    I love having resurrection on summoner. The tieback to arcanist/scholar is nice, it fits for the job, and it provides some optional utility and variance that I find super fun in the otherwise extremely static combat system.



    I can't count the number of times I've un-killed a run where a small mistake ended with many/all healers down. I tend to not res until all the healers _are_ down in my party to avoid stepping on toes. If I see another alliance has all healers down I'll probably throw my swiftcast at one of them. If a situation has gotten very clearly dire, we need bodies off the floor, and our healers' swiftcasts are down, I'll step in and pick someone up. Sometimes it saves the day and we're excited about clearing. Sometimes we still wipe and we try again.



    What I can count is the number of times I've used swiftcast for "DPS" in the last couple months. Twice. Once because it seemed cool to hopefully finish off the boss with the swirly green orb blast. Once because I made a poor choice about which order to bring out my summons, and I didn't have the option of standing still for a few seconds for the next few GCDs when it came time to do so. It doesn't skip the long recast time, so unless you need it for movement all it accomplishes is moving a tiny bit of damage slightly earlier, which is going to be offset by you standing around for 3 seconds with nothing to do. I imagine in a very tightly tuned super ultimate maybe that matters; thank goodness you have the option of using swiftcast for that instead if that's the content you want to be using it on.



    The majority argument I see in this thread against keeping it seems to be from the hardcore raiding camp (many of whom are being fairly brusque, needlessly). Hardcore raiding is a small piece of the story-heavy action game we're playing and not required content for anyone. Some of you are even in here saying you dislike playing summoner at all but are being required to by your static to work on progression runs. So... don't? Find a different group to progression raid with that doesn't force you to play something you dislike. Clearly multiple people agree that healers down should be a wipe (unless near enough to clear without), and wipes should be a normal experience, so why push for seeing other mechanics before you're able to clear the earlier phases of a fight in the way you, yourselves, claim is the most fun correct?
    (1)

  4. #84
    Player
    Rikizza's Avatar
    Join Date
    Jan 2023
    Posts
    356
    Character
    Purrsephone Nyx
    World
    Twintania
    Main Class
    Dancer Lv 100
    I think its good they remove it, maybe they actually make it fun to play again in return :3
    (0)

  5. #85
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    I know for a fact you can recover a possible wipe if tons of people die to the baited proteans after playstations, or to the exas, or to the first UAV2 mechanic or after the tower mechanic in p8s2, and many more
    idk about your first option but the 2nd one would hurt the jobs a lot, you would be promoting BLM to undisputed king of casters since the gap in dps would still be huge but now they would have no raise
    Quote Originally Posted by ZiraZ View Post
    since the gap in dps
    and i quote myself. again
    or delete caster raise, and buff dps, because raise doesnt matter.
    (0)

  6. #86
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Patesaupesto View Post
    Damages ? Like, a caster ? Mitigation ? Hots with phenix ?

    I feel like there's only casual players asking to keep it

    In late content the spell is totally impossible to use

    I saw ONE GOOD USE on DSR P2 meteors, smn was mid and couldve raise someone on its tower mid, dude that's sooooooo specific


    I guess the main issue is that most of casuals see rdm/smn as support and not dps, and play them to feel useful (why u no play healer)

    I think that people like me should expect theyr group to accept there will be no rez from the caster for obvious reasons
    This is such a dumb myopic take. If all you care about is hardcore efficiency, they might as well remove all flavor and differentiation and make every job play equally the same.

    Players want resurrection kept on SMN because it is summoning a PHOENIX. Because that is the spell most associated with that summon. Otherwise, there would be no point in having Phoenix as part of SMN's kit, it could be replaced with literally any other DPS summon.

    Resurrection's inclusion in raider's kits does not negatively affect them at all. At worst, it is an extraneous support skill that never sees use. At best, it is a rare clutch save for a run. Neither end of the spectrum impacts SMN's functionality in high end content; it is an ability included *solely* for flavor.

    And I frankly don't care if the design of the game and Yoshi-P's public statements indicate that SMN may lose resurrection. If anything, that speaks to abysmally terrible job design on the part of the devs. Introducing a RESURRECTION summon in shadowbringers, a LEVEL 80 capstone, and having already had the opportunity to totally rework the job at level 90, only to totally revoke everything that makes it unique around level 100/110, only two expansions later, is terribly mercurial and lacking coherent creative vision.

    This is one of the points on which the devs absolutely should listen to the filthy casuals on and quit cowtowing to the raider minority. After Solar Bahamut and Seraphism they clearly have been investing zero thought into the trajectory of the Arcanist jobs. Utterly embarrassing.
    (5)
    Last edited by SeverianLyonesse; 05-22-2024 at 01:27 PM.

  7. #87
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,453
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    With the shift in fight design being "do perfect or wipe" with non stop body checks I don't see why it cant say.
    I also don't think res taxes are warranted anymore, at most this would just cause unbalance in older content, which it already is seeing how overpowered SMN is at lv 70.
    (3)

  8. #88
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    There is no perfect way to fix this problem so I think the best course of action would be give them long CDs like how blue mage res does.
    Also give healers 2 swiftcats or turn healer res into an ability with a short cd maybe, option 1 seems like the clearer option with current job design.
    (2)

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