this might be the better solution y'all. come share your thoughts.

this might be the better solution y'all. come share your thoughts.

I love having resurrection on summoner. The tieback to arcanist/scholar is nice, it fits for the job, and it provides some optional utility and variance that I find super fun in the otherwise extremely static combat system.
I can't count the number of times I've un-killed a run where a small mistake ended with many/all healers down. I tend to not res until all the healers _are_ down in my party to avoid stepping on toes. If I see another alliance has all healers down I'll probably throw my swiftcast at one of them. If a situation has gotten very clearly dire, we need bodies off the floor, and our healers' swiftcasts are down, I'll step in and pick someone up. Sometimes it saves the day and we're excited about clearing. Sometimes we still wipe and we try again.
What I can count is the number of times I've used swiftcast for "DPS" in the last couple months. Twice. Once because it seemed cool to hopefully finish off the boss with the swirly green orb blast. Once because I made a poor choice about which order to bring out my summons, and I didn't have the option of standing still for a few seconds for the next few GCDs when it came time to do so. It doesn't skip the long recast time, so unless you need it for movement all it accomplishes is moving a tiny bit of damage slightly earlier, which is going to be offset by you standing around for 3 seconds with nothing to do. I imagine in a very tightly tuned super ultimate maybe that matters; thank goodness you have the option of using swiftcast for that instead if that's the content you want to be using it on.
The majority argument I see in this thread against keeping it seems to be from the hardcore raiding camp (many of whom are being fairly brusque, needlessly). Hardcore raiding is a small piece of the story-heavy action game we're playing and not required content for anyone. Some of you are even in here saying you dislike playing summoner at all but are being required to by your static to work on progression runs. So... don't? Find a different group to progression raid with that doesn't force you to play something you dislike. Clearly multiple people agree that healers down should be a wipe (unless near enough to clear without), and wipes should be a normal experience, so why push for seeing other mechanics before you're able to clear the earlier phases of a fight in the way you, yourselves, claim isthe most funcorrect?



With the shift in fight design being "do perfect or wipe" with non stop body checks I don't see why it cant say.
I also don't think res taxes are warranted anymore, at most this would just cause unbalance in older content, which it already is seeing how overpowered SMN is at lv 70.


There is no perfect way to fix this problem so I think the best course of action would be give them long CDs like how blue mage res does.
Also give healers 2 swiftcats or turn healer res into an ability with a short cd maybe, option 1 seems like the clearer option with current job design.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


