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  1. #1
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Going off topic for a moment.

    It makes no sense to take away resurrection after classes has been made simpler. If folks are trying to turn RDM and SMN into a pure dps class then be my guess. However, if things become heavily healer reliant and the healers cannot survive folks will either eat penalties or worse, vote to abandon ship. If you're a dps going through this I hope you're ready to endure waiting another 20+ minutes to try and finish whatever you're trying to complete. This doesn't affect every player, but overall patience has went down.

    I will admit that I have gotten salty that I'm being forced to rely on other players with all of there changes over the expansion. I can't stop the raid from wiping by whipping out Topaz carbuncle. I can't give my healers additional mana after ressing them so that they can raise the tank. With the other non-raisable classes if a healer goes down early during [sub]boss 'let's continue' doesn't exist. Folks will willingly wipe and start over. Even PLDs will do this. New players are one thing. Lazy players are something else. I shouldn't have to be heavy reliant on the entire party to get things done. I shouldn't be forced to start over due to a lazy player not wanting to use their entire kit. It's like I'm being told that I'm not allow to carry in a team game. The changes in ShB chased me away from touching roulettes. The very same changes have chased me away from frontlines this expansion.

    Speaking of which pvp is no different than pve. Everything was so healer reliant then that we got the current remake. However, because of such a drastic change now you have certain healers there feeling like they're useless whenever the team goes down because of how their healing got capped. Everyone can take care of themselves. So my healing really isn't needed. Sounds familiar in some of the pve threads?

    I am one of those that looks for a challenge due to how easy the game has gotten. However, this isn't it. I don't see how removing Resurrection is beneficial. It this sort of change is a feel good change to the healers then this is outright wrong that I should be punished for simply taking care of myself. If folks are willing to remove ressing from dps then I can only wonder what else will be taken out just for the healers to feel good. Clemency? Vercure? Curling Waltz? Bloodbath? Second Wind? I might start taking potions into trials and raids because of how paranoid I have gotten over the years.

    If Resurrection needs to be addressed then the system needs to be addressed first, because from current design everyone is being told how to play the game with 0 deviation. Tanks having easy access to keep mobs/bosses on them with a ton of defensive abilities, and healers having a ton of healing abilities with 3 to 5 damaging abilities so that failing is near impossible for them...why is Resurrection being considered axed over these past changes? Summoners didn't do anything wrong.
    (1)

  2. #2
    Player
    GlowClam's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    60
    Character
    Viola Neverland
    World
    Zodiark
    Main Class
    Miner Lv 100
    In FF14 I mainly play machinist and red mage.

    As a red mage, I always have a small healer with me for the party. It's part of the personality of this magical DD.

    Especially when a game content is completely new for a group, the red mage can support the healers in reviving and replenishing the players' life bar.

    However, this costs the group DPS!

    I still miss the ability to give a party member 20% of my MP since ShB.

    If Square Enix were to remove revive and heal for the red mage, it would destroy the personality and playstyle of the red mage, which is based on dual-wielding spells, DD, and relieve healing.

    If I only want to play DD, the machinist is my first choice.
    (2)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,125
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Either remove in-combat resurrection abilities from all jobs, including healers except the LB3, or give every job access to an in-combat resurrection ability.

    Healers should not be in the position of being the only role not allowed to die because there would be no one available to rez them. That's a large part of what is screwing up design right now. The developers can't figure out how to handle the situations where the healer has died and no one has a resurrect.

    "oh no, healer dies! what to do? Give tanks more healing abilities! Since they already have superior passive and active mitigation compared to other roles, they'll still be alive so they can take over healing"

    Giving all jobs access to a resurrection ability doesn't have to mean every job gets its own ability. It could be a party shared ability similar to a limit break with charges. Start the fight with 1 charge, 1 additional charge gained per minute (or longer if healers retain an in-combat resurrection abilities).

    If the healer can be brought back up as needed just as the tank and the DPS can be brought back up as needed, there would be no need to keep loading more and more healing and mitigation tools on tanks (or on DPS to a lesser degree).

    Or SE can decide that they don't want to use a Holy Trinity anymore and turnover the healing duties to the tanks entirely since we're already halfway there. Healing also generates enmity so it's not like tanks would suddenly stop fulfilling the main objective of their role - hold the enemy's attention so the DPS can do their job with minimal interruption. If DPS die, they die. The tank can still finish the fight solo. That's something that's already happening in any normal level content so it wouldn't result in any significant change for the game.
    (0)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Why do ppl insist on taking things from us? Go play your BLM/picto with 200% dps if you need to, let us, especially us Redmages keep our resurrection. Youre too lazy to res others? you dont want the responsibility? Youre scared being locked out of prog or new content in general cause you rather play another caster? Fine but thats still no reason to take it from us...


    IMO all casters should have a resurrection spell, theres no good reason to have none. Especially if they insist on all those insta death + body count mechanics...
    (4)
    Last edited by Kuroka; 05-20-2024 at 06:50 AM.

  5. #5
    Player
    Patesaupesto's Avatar
    Join Date
    Aug 2017
    Posts
    62
    Character
    Risari Lija
    World
    Spriggan
    Main Class
    Paladin Lv 90
    I had to stop RDM because people expected me to raise.
    YES it CAN save a run, but is it deserved ?
    And what if I was BLM ? They would've sh*t up.
    It f***s my planned rotation. Also having to raise while progging prevents me to plan my rotation, it's useless extra frustration.
    Don't say it's skill issue/not able to readapt rotation. It can be pixel to have your melee combo up when needed, and for that you need gauges up.
    Yes yes, lore and all.

    Arcanist shouldn't be able to raise. They should learn it once Scholar.
    RDM is a mix between Black and White mages so it has a heal and a raise, I hear you, but it's still really bad. I prefer to be able to put a shield or a mitig on someone as OGCD, for example.
    (3)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Patesaupesto View Post
    I had to stop RDM because people expected me to raise.
    YES it CAN save a run, but is it deserved ?
    And what if I was BLM ? They would've sh*t up.
    If half the raid is dead and we still manage to save it, who gives a F#### about my rotation? IF you can save a run its deserved. If ppl you kill that primal during its enrage it might not be pretty but its still dead. if you res a healer for his LB 3 and its smooth sailing onwards, its deserved.

    If you only care for your numbers game, go play BLM.

    Whats up next? Remove RDM melee combo cause its a caster and i dont like having to get into close range? As a RDM you may heal or res, use your shield and if id have a say in it wed have some vercure for debuffs and an HoT.
    (7)

  7. #7
    Player
    Patesaupesto's Avatar
    Join Date
    Aug 2017
    Posts
    62
    Character
    Risari Lija
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuroka View Post
    If half the raid is dead and we still manage to save it, who gives a F#### about my rotation? IF you can save a run its deserved. If ppl you kill that primal during its enrage it might not be pretty but its still dead. if you res a healer for his LB 3 and its smooth sailing onwards, its deserved.

    If you only care for your numbers game, go play BLM.

    Whats up next? Remove RDM melee combo cause its a caster and i dont like having to get into close range? As a RDM you may heal or res, use your shield and if id have a say in it wed have some vercure for debuffs and an HoT.
    What about the 2nd half of my post ? Do you agree ?
    I won't go BLM because I had fun on RDM, the backflip, the "ok now I can go melee", the "I feel free to move half of the fight allowing me to adjust" ect ect. Not the "Oh no I gotta stop my fun for a raise and hope we can rescue the run"
    I don't care about my damage/parse I care about being able to apply the rotation I've been planning, being pixel, that's what I enjoy, I feel good when what I planned is working, it's comfy
    (2)

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,389
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    IMHO Delete Verraise, and replace it with like Vermedica or Vercure III, lock SMN rez behind phoenix, and then buff healer rezzes to compensate.
    (1)

  9. #9
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SarriaKadijah View Post
    Today during the PLL they mentioned looking at removing Resurrection for SMN, implied as part of an effort in 8.0 to individualize jobs a little more
    i say take it away. its a crutch at this point. holding smn back from being a really powerful and unique dps. rdm and smn should have them removed so that healers can res and dps can dps. a lot of people dont seam to grasp how important it is to wipe in this game . if i take a smn or rdm into content. i have 4 resses flying around on (dt new timers) 40 second recast timers. this is ridiculous.. come on.. just give all the jobs a res as this point. we need to move AWAY from painfully scripted fights that can rush through prog by constantly hitting monster reborn on the players who just refuse to learn the game. when a healer dies in dead ends and i am not a smn or rdm and there ISNT one. its amazing. because guess what happens. he LEAVES or he LEARNS. the only way we can have this back is by limiting resses. im SORRY that it will make the game harder for you. but if this current idea of the game.. is your idea of fun.. i think you are living in cope. this mind-numbing level of painlessly-painful content will only last dt before it eventually drives everyone away. i am already not looking forward to raiding in DT because of these horrible job changes..

    Quote Originally Posted by Kuroka View Post
    If half the raid is dead and we still manage to save it, who gives a F#### about my rotation? IF you can save a run its deserved. If ppl you kill that primal during its enrage it might not be pretty but its still dead. if you res a healer for his LB 3 and its smooth sailing onwards, its deserved.If you only care for your numbers game, go play BLM.
    ull care about ur rotation when you cant make a dps check because of it or it gets you killed on a mechanic. telling people that blm is the only way to do good dps tells me u dont do much in 14 because if you did you would understand the importance of personal responsibility and why ressing through mechanics is just killing the games fun

    Quote Originally Posted by Patesaupesto View Post
    I won't go BLM because I had fun on RDM, the backflip, the "ok now I can go melee", the "I feel free to move half of the fight allowing me to adjust" ect ect. Not the "Oh no I gotta stop my fun for a raise and hope we can rescue the run"
    I don't care about my damage/parse I care about being able to apply the rotation I've been planning, being pixel, that's what I enjoy, I feel good when what I planned is working, it's comfy
    if i were you id just push my dps and let people sit on there mistakes for a few seconds till the healer swift is up. oh well how sad that they died maybe next time they wont

    Quote Originally Posted by mallleable View Post
    IMHO Delete Verraise, and replace it with like Vermedica or Vercure III, lock SMN rez behind phoenix, and then buff healer rezzes to compensate.
    this . verraise is massive mana and time drain and vercure is TRASH. smn having res should be phoenix buff only and already now, u have smn delaying everything around ressing and the game has much more decision making involved

    Quote Originally Posted by GlowClam View Post
    In FF14 I mainly play machinist and red mage.

    As a red mage, I always have a small healer with me for the party. It's part of the personality of this magical DD.

    Especially when a game content is completely new for a group, the red mage can support the healers in reviving and replenishing the players' life bar.

    However, this costs the group DPS!

    I still miss the ability to give a party member 20% of my MP since ShB.

    If Square Enix were to remove revive and heal for the red mage, it would destroy the personality and playstyle of the red mage, which is based on dual-wielding spells, DD, and relieve healing
    The playstyle isnt just the res tho. its so much more. and people simply want the raises removed. if theyre the only thing you can link to rdm identity, and u cant see other ways around this by buffing there heals or a vermedica.. then.. it says everything already. its a raise mage. not a redmage..
    (4)
    Last edited by sindriiisgaming; 05-20-2024 at 08:38 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  10. #10
    Player
    Patesaupesto's Avatar
    Join Date
    Aug 2017
    Posts
    62
    Character
    Risari Lija
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    if theyre the only thing you can link to rdm identity, and u cant see other ways around this by buffing there heals or a vermedica.. then.. it says everything already. its a raise mage. not a redmage..
    To me that's a big issue, people only see RDM like a "yeah we can go lazy and do BS since we have a RDM" "oh let's avoid getting a BLM it wont save my stupid"
    RDM should be a mobile caster able to adjust between melee and ranged position, able to give some support AS OGCD.
    If we give him more heals it will become "3rd necessary healer so I can lazy heal and we can save our stupid so let's pick RDM over other casters for our stupid", bad idea again

    My point is that statics used to pick RDM over BLM because of the rez, RDM has to take stupid risks just to maybe see enrage/next mechanic, bro just re pull and don't die idk there's no point tbh except very rare case when you actually save a kill, but that's too rare nowadays, thanks to the dev designing the fight in a way you can't save a run from stupid
    (0)

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