Today during the PLL they mentioned looking at removing Resurrection for SMN, implied as part of an effort in 8.0 to individualize jobs a little more, but I personally think that removing a raise skill from SMN both hinders player enjoyment/chances of success (especially at lower levels), and also makes SMN less unique by making it more like BLM (and presumably PIC won't have a raise either).
SMN and RDM are already unique among the DPS casters by being able to raise, and they are different enough from each other (SMN's healer-like raise vs RDM's "rezmage" moniker). I personally would love to see one more DPS job get a raise (I think MCH getting a defibrillator would be hilarious but also not outside of the realm of reason), but having DPS jobs that CAN raise gives them a unique flavor from both other DPS and from healers.
Also the number of times I've been in a dungeon or trial and the SMN's ability to raise is the only reason we didn't wipe is so high I can't even guess the number, and I've only been playing since SHB/5.1-ish. I know a lot of SMNs who seemingly don't want to raise (which is aggravating to me, honestly), but especially at low levels with new healers who may take a bad hit or get doomed (Qarn anyone), having a SMN who can raise at lower levels can absolutely make or break the run. It also feels really good to be able to recover from a mistake or bad lag/other issues, and I think it really brings a party together when you can do that successfully.
Taking away Resurrection from SMN (and I feel like they might be eying Verraise for RDM), would remove this potential entirely, and I think we would lose out if they did so.