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  1. #1
    Player
    SarriaKadijah's Avatar
    Join Date
    Oct 2023
    Posts
    29
    Character
    Sarria Kadijah
    World
    Exodus
    Main Class
    Dragoon Lv 100

    Please let SMN keep Resurrection

    Today during the PLL they mentioned looking at removing Resurrection for SMN, implied as part of an effort in 8.0 to individualize jobs a little more, but I personally think that removing a raise skill from SMN both hinders player enjoyment/chances of success (especially at lower levels), and also makes SMN less unique by making it more like BLM (and presumably PIC won't have a raise either).

    SMN and RDM are already unique among the DPS casters by being able to raise, and they are different enough from each other (SMN's healer-like raise vs RDM's "rezmage" moniker). I personally would love to see one more DPS job get a raise (I think MCH getting a defibrillator would be hilarious but also not outside of the realm of reason), but having DPS jobs that CAN raise gives them a unique flavor from both other DPS and from healers.

    Also the number of times I've been in a dungeon or trial and the SMN's ability to raise is the only reason we didn't wipe is so high I can't even guess the number, and I've only been playing since SHB/5.1-ish. I know a lot of SMNs who seemingly don't want to raise (which is aggravating to me, honestly), but especially at low levels with new healers who may take a bad hit or get doomed (Qarn anyone), having a SMN who can raise at lower levels can absolutely make or break the run. It also feels really good to be able to recover from a mistake or bad lag/other issues, and I think it really brings a party together when you can do that successfully.

    Taking away Resurrection from SMN (and I feel like they might be eying Verraise for RDM), would remove this potential entirely, and I think we would lose out if they did so.
    (41)

  2. #2
    Player
    eternalmagic's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Rowan Ul'tyr
    World
    Exodus
    Main Class
    Dragoon Lv 100
    I've always loved being able to rez as SMN, and can definitely agree that I have been really happy that I can at least help out if a raid or other duty starts going south, since if a full party starts to drop, the healers might need all the help they can get (depends on the healers obviously but better to take some stress off them if things in a raid go south). I even had a "save the raid" moment in Endsinger EX, where I was the only person who could rez that was alive while we had LB3, and being able to get a healer back up for them to use the LB was very nice. Removing the SMN Resurrection would make it impossible to have moments like that.

    One major difference between SMN and RDM raises that I appreciate is that SMN has that rez before lvl 60. Being able to rez in anything up to the halfway point of Stormblood when RDM can't is something I've come to appreciate when running rouls, and I feel like if it's removed then what's the point? Will you give RDM its raise at a lower level to compensate for that? Or will you remove the RDM raise too? It hardly seems fair if RDM gets to keep its rez while removing it from SMN.

    I'd also argue that taking away Resurrection for SMN removes a link to it's twin/sibling job, SCH. They both stem from the same root class Arcanist, so it would make sense that they share traits and actions. You could remove the SMN rez, sure, but I think it'd be a huge loss. Might as well just completely separate SMN and SCH, then. They're so unique because they're tied together and are the only classes that are! Let them have traits in common because of what they are derived from.

    Anyway, that's basically just my two cents. I just wish the devs would leave it be, there's nothing wrong with letting us keep it. It's the player's choice in the end whether they put it on the hotbar or not, and I'm the type to want it there anyway.
    (11)

  3. #3
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I did the exact same thread an hour ago. Whatever the thread just use the like function on the first message if you agree, since it seems that what they look for.
    (2)
    Last edited by CNitsah; 05-17-2024 at 02:43 AM.

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    i say remove it. doesnt add anything to the job fatasy. dying to mechanics should have consequence instead of 2smn 2rdm to pick u back up
    (18)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #5
    Player
    eternalmagic's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Rowan Ul'tyr
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Disagree about the "job fantasy" but I won't try to argue it.

    The only times I actually have a chance of seeing a 2RDM 2SMN party is in rouls, and even then they may not rez as a backup if things do go bad. I would prefer being able to rez if I want than to not have it at all.
    (3)

  6. #6
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    I've been playing SMN since 3.2 and I speak from the perspective of someone who does raids/ultis. Please remove Resurrection.

    It's a button that sucks to use in anything more difficult than Alliance Raid. It's a button that doesn't have a place in the job fantasy or its kit. SMN has the "utility tax" applied to it because of rez, but then it can't even use rez in content where the DPS matters. I did Ultimates and last tier on SMN and I can count on one hand the number of times I raised someone because the fight is far too unforgiving to raise someone, much less have a DPS do it.

    Moreover, getting into hypotheticals - SMN still having a rez might have opened a balancing can of worms. It all depends on if they leave in a lot of body checks or ease up on them. Regardless, there is going to be one caster that is maligned because of this 2 Raise/2 Non-Raise split they've created.
    (4)

  7. #7
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Yeah personally it should be removed probably from red mage as well. Or placed on like a limited use 1 per run or something.

    Any argument for it is complete hogwash. You know it. I know it. The people casting it know it. In summoners case you can’t even cast it unless you hard cast it because swift is in rotation. So really it’s pretty pointless to have it.
    (6)

  8. #8
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    687
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    For years, it's been evident that achieving both job fantasy and job balance in FFXIV is a challenge. They can't coexist for every job. If this is necessary for them to achieve both, then do it.
    (1)
    99.99% chance probably a Titanman alt

  9. #9
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Meh. I'm in favour of removing the rez, precisely for this reason:

    > having an SMN that can re-raise at lower levels can absolutely make or break the run.

    Wiping should not be considered an abnormality.
    (8)
    Last edited by Merrigan; 05-17-2024 at 03:08 AM.

  10. #10
    Player
    SarriaKadijah's Avatar
    Join Date
    Oct 2023
    Posts
    29
    Character
    Sarria Kadijah
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by EverQuest View Post
    Yeah personally it should be removed probably from red mage as well. Or placed on like a limited use 1 per run or something.

    Any argument for it is complete hogwash. You know it. I know it. The people casting it know it. In summoners case you can’t even cast it unless you hard cast it because swift is in rotation. So really it’s pretty pointless to have it.
    Considering I made this thread with the intent of showing my support for KEEPING Resurrection, I obviously completely disagree. Also nothing in the game has a "one use per run" kind of mechanic, so that's not really a viable suggestion. And swift is not necessarily in rotation, and that need changes at different levels - not everyone is going to be doing max level raids or Ultimates or even cares about doing max DPS at every moment. There is a whole lot of game before you even get to that point (not to mention roulettes), and some people never engage with that level of content even if they are at the level cap.
    (14)

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