Quote Originally Posted by SwordCoheir View Post
Knocking my stats down so much for a slight enmity/defense boost is really counterproductive considering Voke, Rampart, and Flash ARE NOT our main nor primary source of Hate generation.
You forgot to mention your cures and the damage from Spirit's Within. Together with Flash, Provoke and Rampart, none of these skills are significantly affected by STR/MND/ATK as far as I know. I thought I remembered reading about MND affecting the combo bonus of either Flat Blade or Spirit's Within, but I can't find anything now.

Quote Originally Posted by Tango
People who don't understand stats and how they effect DPS are the ones who dismiss PLD's ability to DPS.

Most PLD are shitty at keeping combo on cooldown because they don't undestand game mechanics so they don't bother with the combo's out of fast > flat phalanx>SW. Raising STR 1STR=.8dmg 1MND=.7dmg
I can wear HDL gloves for 45enmity or 4.5% enmity on every action, or tripple STR gloves 50STR(+5acc)=>40dmg to every WS I perform.

My base fast blade on chimera is avg 18dmg in full enmity gear BUT my base dmg with the glove swap is 58DMG

5.5x total enmity on flat blade in combo:
18(5.5) = 99 + (4.5% enmity on gloves) = 103.5 total enmity on flat blade with HDL gloves
58(5.5) = 319 total enmity with STR gloves
As Tango has pointed out, the combo bonus on Flat Blade makes a strong case for STR over enmity in slots where they compete.

I see parse results for damage done to Garuda, but I don't see parse results for # of times flashed/provoked/ramparted and amount cured. And I don't see a breakdown for how much of the damage is coming from Flat Blade and Spirit's Within in combo. All of these factor into an analysis of enmity vs STR/MND/Atk.

As for ACC, yes, of course you want near cap accuracy so you can generate TP and land combos. It's after you get your ACC up that you debate other tanking stats.