Results -9 to 0 of 75

Thread: Curtana :(

Threaded View

  1. #11
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Glad someone already posted some numbers on this
    My favourite part this stuff TBH.

    So Enmity VS STR (or MND) for PLD is:

    1 ENM ='s 0.1% of Damage
    1 STR ='s 0.8 extra Damage (up to probably 340 STR, similar to DD classes other than BRD)(also depending on weapon)
    MND ='s 0.7 extra Damage (up to probably 310 MND, similar to other secondary stats)

    So basically, the only time ENM>STR or MND is Either on Provoke/Flash/Rampart where damage is not included.
    The only time 1 ENM ='s 1 STR or 1 MND is around a 700-800 Damage hit.

    With a Quick calculation then, with a STR/MND build (bonus stats being divided into STR and MND as well) up to cap,
    you can increase your WS Damage output by 50% on PLD, thus increasing enmity by 50% on average.
    (Flat Blade Combo can be up to 400%)

    Going with strictly ENM, between 300-400, that's an increase of 30-40% of low damage output.
    Roughly 20% overall

    So STR + MND ='s more damage and more Enmity Generation

    It'd be dabateable if an Enmity Belt for PLD is even worth it over Double HP.
    This post is I dun even know...

    You're not really considering the full extent of Enmity adding base percentage. For every hundred damage you add, each +10 enmity you add is acting as if 1 additional damage is done. When you're talking stacking enmity to like +200, then it's add 20% to all actions AND 20% to all damage done. Unfortunately you see faster gains in enmity on higher level mobs adding straight enmity bonus in bulk rather than attempting to reach stat caps, thus why HDL is better gear when running with players who zerg bosses down. What you've neglected to realize, or perhaps haven't experienced yet, is that your damage output is utter crap compared to everyone else on high level mobs. Tanks cannot rely on enmity-through-damage as they might be able to in XP parties (wouldn't know, this is before my time anyway).

    Now if you're playing this game with PUGs or average players, different story I guess. You probably won't need as much enmity to keep hate against average geared BLMs compared to high-end geared BLMs. As such, you can't say adding damage is better than enmity because in actuality as players move towards the higher-end of the game (natural tendency) in gear and skill, enmity bonus on tanks is actually king.
    (4)
    Last edited by GreyJorildyn; 07-20-2012 at 01:43 PM.
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us