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  1. #21
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KageTokage View Post
    Energy Drain is nice because it adds a decision-making component to SCH's gameplay.

    I'd personally have wanted all of the healers to have a resource that can be burned on offensive or defensive/healing abilities so there's more of a skill curve involved with each job.
    It's not only nice for decision making, SCH also completely breaks if ED is removed. It's like people don't remember the disgusting amount of overheal that SCHs output on ShB launch when they removed ED.

    I guess people are conditioned to think it's ok now since SGE does the same thing. Although if someone thinks that kind of overheal and lack of decision is fine, I question why they don't just play SGE instead.
    (10)

  2. #22
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I mean, SCH already has Bane back in PvP in the form of Deployment Tactics. They just need to make a similar change in PvE.

    Maybe obtain Deployment Tactics in the level 30 to 50 range, let it have two charges, and have it spread both DoTs or Shields.
    (5)

  3. #23
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Rather than tying Bane to Deploy and having potential issues caused in terms of how often Deploy is accessible, I think it'd be much simpler and more sensible to have Energy Drain upgrade into Bane. An attack OGCD turning into an attack OGCD that is AOE and has an extra effect makes more sense to me at least
    (2)

  4. #24
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I like Deployment having dual purpose. First of all, Bane being exclusively an AOE function means any conflict of interest with spreading aldo basically doesn't exist anyway, at least no where in the game where it would ever actually matter, but also because I've been thinking of a way to redo the entire Aetherflow system into something more thematic. Picture this:

    Aetherflow is now replaced with Chain Stratagem. Chain Stratagem now adopts Aetherflows effects and sits on a 40 second cooldown, giving you 3 Stratagems. These can be spent on the following...

    Guerrilla Tactics: The new attack seen in the trailer; 30 potency AOE DOT over 12 seconds.
    Deployment Tactics: On party members, spreads Galvanize or Excogitation; on enemies, spreads Bio and Miasma.
    Emergency Tactics: Transforms Physick, Adloquium, and Succor into Protraction (Upgrade of Lustrate; heals single target with a potency of 600 & increases max HP by 10%), Excogitation, and the new AOE heal form the trailer, respectively. The new AOE heal is an upgrade of Indomitability in this case and additionally provides an effect that restores HP if Galvanize on the target breaks. All three of these enable one of two spells be cast: Curse and Shadow Flare.

    Assuming Broil IV's potency stays at 295, Curse has a potency of 445 and turns ordinary enemies randomly into pigs, frogs, or imps. It is a partial refund of DPS with some flavorful utility attached for things like Deep Dungeons. Shadow Flare on the other hand has a potency of 310, but below the Stratagem gauge is a new Shadow Flare gauge. Every time you cast Bio, Miasma or Guerrilla Tactics, the Shadow Flare Gauge goes up by 5. Every point on the Shadow Flare Gauge increases the potency of Shadow Flare by 1% to a maximum of 100%, eventually turning it into a small DPS gain when casting one of these enhanced heals, being at least DPS neutral around 80 gauge.

    This would be build on the notion that Scholar would have Bio III and Miasma III each with a duration of 12 and 24 seconds respectively.


    Just my designer brain desperately wishing we'd get this identity job change expansion for DT rather than some future expansion maybe.
    (2)

  5. #25
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by currentlemon View Post
    I mean, SCH already has Bane back in PvP in the form of Deployment Tactics. They just need to make a similar change in PvE.

    Maybe obtain Deployment Tactics in the level 30 to 50 range, let it have two charges, and have it spread both DoTs or Shields.
    They could do that, if they add a 2nd stock of DT for PvE, give it a fall off for additional enemies. Yet, will have to adjust potency for AoW so it won’t be too strong…I seen what SE did to SCH since ppl exploited that lol.
    (0)

  6. 05-22-2024 01:53 PM
    Reason
    Unnecessary

  7. #26
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by currentlemon View Post
    I mean, SCH already has Bane back in PvP in the form of Deployment Tactics. They just need to make a similar change in PvE.

    Maybe obtain Deployment Tactics in the level 30 to 50 range, let it have two charges, and have it spread both DoTs or Shields.
    That could work, but I also don't see the harm of just adding back Bane, maybe make it a cooldown instead of costing Aetherflow if they don't want another non-healing Aetherflow spender.
    (0)

  8. #27
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by velswen View Post
    That could work, but I also don't see the harm of just adding back Bane, maybe make it a cooldown instead of costing Aetherflow if they don't want another non-healing Aetherflow spender.
    It's button bloat, we really don't need Bane. Either make Bio AoE or, even better, give DT a better purpose after all those years so it's not stuck being a niche skill that is used on one skill and only in harder content.
    (0)

  9. #28
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I'm gonna laugh when the new DoT off Chain and whatever SGE gets don't stack with their current DoT and can only have 1 or the other up at a time.
    (1)

  10. #29
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I'm gonna laugh when the new DoT off Chain and whatever SGE gets don't stack with their current DoT and can only have 1 or the other up at a time.
    I will use it anyway out of spite.
    (0)

  11. #30
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quoting myself from another thread:

    Quote Originally Posted by Emitans View Post
    SCH should have an on demand AoE DoT and Chain just buffs its damage (making it a gain on single target)

    EDIT: I mean, SCH should have multiple dots which are a gain on 1 (and Bane to spread them), but CBU3 hates fun so we'll never have that again.
    (0)

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