The job actions teaser and explanation this morning have me more confused as a healer than I expected. I've played Scholar since ARR, and always loved the warlock theme that Arcanists had. Scholar's loss of Miasma, Bane, and Shadowflare left both jobs without a core component that they shared for over 6 years. Scholar losing DoTs upon Shadowbringers' arrival is why we only have Broil IV and Art of War as realistic damage tools. High-end raiding sees Aetherflow used on more than just Energy Drain, which is still only 300 total potency every 60 seconds.
If Scholar had any other DPS tools beyond Biolysis and Broil IV, we wouldn't have been begging for Miasma or Bane for the last 4 years. Arcanist was introduced as the sole class with twin jobs that mirror two sides of a specific playstyle: pet actions and curses/enfeeblements. As of this morning, Sage has been announced to have a GCD instant-cast AoE DoT arriving in Dawntrail and Scholar was given a follow-up to their Chain Stratagem... on a 120 second cooldown... on a class that used to have Bio, Bane/Miasma, and Shadowflare. While they didn't confirm if the skill will be AoE, the skill effects point to that being the case.
Now, I'm glad Sage is getting what every Scholar has been begging for, but it seems like adding a new DoT trait to Art of War would have accomplished the same gameplay option for both barrier healers without the downright laughable addition that Scholar was thrown in comparison.
I hope Square Enix will sincerely rethink the direction of Scholar as it is less and less recognizable when compared to White Mage with each expansion, Seraphism being a disappointing example of this issue. We don't want to be broken or overloaded, healers just want their classes to have unique identities. Scholar hasn't seen a new tactical/tech skill outside of existing damage tools being upgraded since Stormblood and has been consistently given fairy magic that looks identical to White Mage's spells. And with Sage now claiming the former niche, Scholar is left in limbo "borrowing" half of two competitor's cohesive VFX kits.
If the goal is to make healers play similarly, give Scholar more recognizable VFX and give each class a comparable kit. If the goal is to introduce unique mechanics for each job, allow Scholar to reclaim the job fantasy that led to them being such a prominent force in the community's collective experience.