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  1. #17
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by SpeckledBurd View Post
    This hinges on the specifics of the new resources built by Twin Snakes (Raptor Gauge) and Demolish (Coeurl Gauge). If the Raptor gauge buffs all Raptor form GCDs and the Coeurl Gauge buffs all Coeurl form GCDs, then the rotation remains as is. If they just buff True Strike and Snap Punch it\\'s gonna get weird.

    Right now Monk\\'s downtime rotation is as follows. I\\'ve put what the new gauges will sit at if we need to use them gauge to buff the reapplication of Twin Snakes and Demolish in parenthesis to illustrate how it will look if it doesn\\'t change. I\\'m just calling them O, R and C for Opo Opo, Raptor, and Coeurl gauges respectively.

    DK>TwS>Dem (O:1 R:2 C:3)
    BS>TrS>SP (O:0 R:1 C:2)
    DK>TwS>SP (O:1 R:0>2 C:1)
    Bs>TrS>Dem (O:0 R:1 C:O>3)
    DK>TwS>SP (O:1 R:0>2 C:2)
    BS>TrS>SP (O:0 R:1 C:1)
    DK>TwS>Dem (O:1 R:0>2 C:0>3)

    However if the new resource only buffs True Strike and Snap Punch then what the rotation turns into is:

    DK>TwS>Dem (O:1 R:2 C:3)
    BS>TrS>SP (O:0 R:1 C:2)
    DK>TrS>SP (O:1 R:0 C:1)
    BS>TwS>SP (O:0 R:2 C:0)
    DK>TrS>Dem (O:1 R:1 C:3)
    BS>TrS>SP (O:0 R:0 C:2)
    DK>TwS>SP (O:1 R:2 C:1)
    BS>TrS>SP (O:0 R:1 C:0)
    DK>TrS>Dem (O:1 R:0 C:3)
    BS>TwS>SP (O:0 R:2 C:2)
    DK>TrS>SP (O:1 R:1 C:1)
    BS>TrS>SP (O:0 R:0 C:0)

    Which is a huge change to Monk\\'s gameplay outside of its burst window.
    I think it is the latter, where only Bootshine, True Strike and Snap Punch will be buffed. The new gauge is there for us to see, right? The gauge information is only useful if the following is true.

    When the gauge is filled - use Boot, True Strike or Snap Punch.

    When the gauge is empty - use DK, TS or Demolish to refill the gauge.
    (0)
    Last edited by Ayden; 05-23-2024 at 02:44 PM.