Quote Originally Posted by SpeckledBurd View Post
This hinges on the specifics of the new resources built by Twin Snakes (Raptor Gauge) and Demolish (Coeurl Gauge). If the Raptor gauge buffs all Raptor form GCDs and the Coeurl Gauge buffs all Coeurl form GCDs, then the rotation remains as is. If they just buff True Strike and Snap Punch it's gonna get weird.

Right now Monk's downtime rotation is as follows. I've put what the new gauges will sit at if we need to use them gauge to buff the reapplication of Twin Snakes and Demolish in parenthesis to illustrate how it will look if it doesn't change. I'm just calling them O, R and C for Opo Opo, Raptor, and Coeurl gauges respectively.

DK>TwS>Dem (O:1 R:2 C:3)
BS>TrS>SP (O:0 R:1 C:2)
DK>TwS>SP (O:1 R:0>2 C:1)
Bs>TrS>Dem (O:0 R:1 C:O>3)
DK>TwS>SP (O:1 R:0>2 C:2)
BS>TrS>SP (O:0 R:1 C:1)
DK>TwS>Dem (O:1 R:0>2 C:0>3)

However if the new resource only buffs True Strike and Snap Punch then what the rotation turns into is:

DK>TwS>Dem (O:1 R:2 C:3)
BS>TrS>SP (O:0 R:1 C:2)
DK>TrS>SP (O:1 R:0 C:1)
BS>TwS>SP (O:0 R:2 C:0)
DK>TrS>Dem (O:1 R:1 C:3)
BS>TrS>SP (O:0 R:0 C:2)
DK>TwS>SP (O:1 R:2 C:1)
BS>TrS>SP (O:0 R:1 C:0)
DK>TrS>Dem (O:1 R:0 C:3)
BS>TwS>SP (O:0 R:2 C:2)
DK>TrS>SP (O:1 R:1 C:1)
BS>TrS>SP (O:0 R:0 C:0)

Which is a huge change to Monk's gameplay outside of its burst window.
I think its not going to be like that. I think we're not supposed to drop R & C pips to 0, so the rotation will still be the same as how it currently is.