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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100

    concerning Monk changes

    the changes to the combo system look... very worrying. it feels like a very unnecessary amount of work to try and achieve the same playfeel by making a less intuitive to understand gauge element when it could've just been left alone just fine.

    I will need the tooltips from the media tour to truly understand this change and say for certain, but if it's as bad as I think it is then MNK is going to feel a whole lot worse by enforcing a more rigid combo cycle on it.
    (16)

  2. #2
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    i might be wrong but I think its not gonna be 'rigid combo cycle', more like something to make you can play the job without having to constantly to pay attention to your buff & dot icons. I play all the jobs decently and yes the most painful part of mnk is having to spend so much time checking buff timers to make sure I use the right skill. if the play style, feel, & the rotation will still be the same as it is now then it is a welcome change.
    (2)
    Last edited by Ianmaru; 05-17-2024 at 12:38 AM. Reason: typo

  3. #3
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ianmaru View Post
    i might be wrong but I think its not gonna be 'rigid combo cycle', more like something to make you can play the job without having to constantly to pay attention to your buff & dot icons. I play all the jobs decently and yes the most painful part of mnk is having to spend so much time checking buff timers to make sure I use the right skill. if the play style, feel, & the rotation will still be the same as it is now then it is a welcome change.
    They could have made it so that the gauge was color coded for how far off the buffs/dots were to drop off. Like have it show red if it were ~3 gcd duration left.
    (0)

  4. #4
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    For me did it sounds like, that it will be more like all the other meele classes.

    Im neutral to it and need to see more. For the moment can i not image the changes much (because of low time, did i jumped most of the trailer).
    (0)

  5. #5
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    The changes sounded overall positive to me tbh:

    Overflow of chakra is nice during brotherhood
    more unique combo system to boost the next attack of that form seems a lot like Viper could be based on their presentation
    finally a ranged attack even though I hope that will make six-sided star bit more viable
    (1)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shikiseki View Post
    finally a ranged attack even though I hope that will make six-sided star bit more viable
    The ranged attack isn't really... it's like saying shoulder tackle was a gap closer.

    Riddle of Wind and Wind's Reply is looking like it's going to be basically identical to Phantom Kamatachi. You use Riddle of Wind on cooldown because it's a damage increasing button, you save Wind's Reply for when Riddle of Fire comes up because it's a big damage button you want to hit under buffs. Means if for whatever reason you're having to disengage from a boss it's possible hitting Wind's Reply ends up being a DPS loss. I'll let the math nerds figure that out later once we have final potencies.
    (0)

  7. #7
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    It sounds like for the most part we will be hitting the same buttons, yeah? Like it's kind of muddy coming out of blitz but otherwise you alternate your raptor stance attacks as it is now, and you will probably have to in this update. Coeurl is where it's more interesting right now, and ultimately it's getting into optimization territory and we don't know how optimization will look right now until we get it in our hands.

    Chakra overflow on Brotherhood is good, tho! Should be way less stressful.
    (0)

  8. #8
    Player
    Silhart's Avatar
    Join Date
    Apr 2022
    Location
    Wolves' Den Pier
    Posts
    46
    Character
    Calv Silhart
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I need more time (and information) to process it all, but I am devastated at the loss of Optimal Drift. A surprise MNK rework was the last thing I was expecting - I felt like Endwalker MNK had a fantastic foundation to build upon, so why the need for sweeping changes?

    The gameplay preview felt very SMN-like to me... build your legos, consume your legos, repeat. Which I suppose is no accident, seeing as Endwalker SMN was such a resounding success among the playerbase. I should have expected this. I'll wait and see in case I'm missing something. Maybe there's hidden depth waiting to be seen at the Media Tour, but I sincerely doubt it, considering how much effort the devs have gone into removing depth from this game since Shadowbringers.
    (0)

  9. #9
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silhart View Post
    I need more time (and information) to process it all, but I am devastated at the loss of Optimal Drift. A surprise MNK rework was the last thing I was expecting - I felt like Endwalker MNK had a fantastic foundation to build upon, so why the need for sweeping changes?

    The gameplay preview felt very SMN-like to me... build your legos, consume your legos, repeat. Which I suppose is no accident, seeing as Endwalker SMN was such a resounding success among the playerbase. I should have expected this. I'll wait and see in case I'm missing something. Maybe there's hidden depth waiting to be seen at the Media Tour, but I sincerely doubt it, considering how much effort the devs have gone into removing depth from this game since Shadowbringers.
    Let's not assume optimal drift/something like it is gone yet. Wait until the media tour
    (0)

  10. #10
    Player
    Silhart's Avatar
    Join Date
    Apr 2022
    Location
    Wolves' Den Pier
    Posts
    46
    Character
    Calv Silhart
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amh_Wilzuun View Post
    Let's not assume optimal drift/something like it is gone yet. Wait until the media tour
    I'm holding onto hope that I am wrong in my predictions. But it's hard to imagine what form Optimal Drift would take without the pressure of timers to drive decision-making.
    (1)

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