
Originally Posted by
Khryseis_Astra
They also round out our elemental wheel… we have fire, earth & wind, with them we would have water, lightning and ice. And I like someone else’s idea of having astral/umbral phases as well, and possibly being able to choose which demi you use next. The basic rotation would remain the same most likely… demi, 3 gems, demi, 3 gems, demi… and adding summons that could reuse the gem buttons adds new actions without button bloat. It also leaves the door open to get other triads of summons in the future.
I understand that some might think adding Levi-Ramuh-Shiva doesn’t add anything to complexity. And I’m sure there are ways that more complexity could be worked into their inclusion. But even if it’s just having them there, with their models, their attacks, their animations, while essentially giving the same potencies as the original gem set so as not to upset the all-important 2 minute meta (sigh), that still adds a lot more variety and flavor to the job. It would make the job feel more complete to me at least. And definitely more fun!
Pictomancer is going to have a full elemental spell kit from the looks of it. I want that for Summoner too. The lore reasons why we can’t have mostly been explained away at this point, it wouldn’t take much to justify them. Obviously I’m one of those who likes the job design of new SMN, and I enjoy playing it, I just think they need to build on it further. We need more gems before demis!