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  1. #1
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    Quote Originally Posted by Ianmaru View Post
    not only in terms of visual, shiva/levi/ramuh can definitely be used to improve the currently lacking depth of SMN gameplay and fix the job. (here's an example)
    An example like that doesn’t really fix SMN’s problems because SMN’s problems are the fact that the rotation is far far too rigid and each primal doesn’t do enough to justify its own existence

    Let’s say we apply you idea in practice. S/L/R have 2 long cast primals between them and one of them regens mana. There is no choice. The primals are designed to be exactly long enough to fill the window between your Demi’s so shiva’s mana regen is just a free given. With 2 hard cast primals pheonix is just arbitrarily less mobile than Bahamut; but you can’t control which Demi you summon next so you can’t play around that, you just have to be less mobile during that phase with no recourse. Compare that to something like BLM with triple cast or PIC with weapon motif.

    As long as you can’t control which Demi you summon next the primals amount to visual flavour you can’t do anything with. However if you introduce choice then one dominates and leaves the other one in the dust, let’s use your example again. Let’s say both halves do the same damage and you retain SMN’s current rough mana neutrality. You’d never use S/L/R because T/G/I is more mobile. Let’s say that SMN was made strongly mana negative, then T/G/I would barely be used. If T/G/I did more damage but SMN was strongly mana negative. That could potentially introduce a miasma style 2 choice

    Regardless all this hinges on choice being introduced, the current rigid rotation with S/L/R really adds nothing to the job. Adding internal complexity to the current 4 phase rotation per minute I think is a better way forward, I’d even be in support of making them longer and more complex but adding limits, like each phase is 35 seconds but Bahamut is still on a 1 minute timer but you need to cast all three astral flows to proc Bahamut to be able to summon. So how much of each phase do you skip by overwriting it with a different primal to maintain the 1 minute loop
    (2)
    Last edited by Supersnow845; 05-29-2024 at 05:49 PM.

  2. #2
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    Quote Originally Posted by Supersnow845 View Post
    An example like that doesn’t really fix SMN’s problems because SMN’s problems are the fact that the rotation is far far too rigid and each primal doesn’t do enough to justify its own existence

    Let’s say we apply you idea in practice. S/L/R have 2 long cast primals between them and one of them regens mana. There is no choice. The primals are designed to be exactly long enough to fill the window between your Demi’s so shiva’s mana regen is just a free given. With 2 hard cast primals pheonix is just arbitrarily less mobile than Bahamut; but you can’t control which Demi you summon next so you can’t play around that, you just have to be less mobile during that phase with no recourse. Compare that to something like BLM with triple cast or PIC with weapon motif.

    As long as you can’t control which Demi you summon next the primals amount to visual flavour you can’t do anything with. However if you introduce choice then one dominates and leaves the other one in the dust, let’s use your example again. Let’s say both halves do the same damage and you retain SMN’s current rough mana neutrality. You’d never use S/L/R because T/G/I is more mobile. Let’s say that SMN was made strongly mana negative, then T/G/I would barely be used. If T/G/I did more damage but SMN was strongly mana negative. That could potentially introduce a miasma style 2 choice

    Regardless all this hinges on choice being introduced, the current rigid rotation with S/L/R really adds nothing to the job. Adding internal complexity to the current 4 phase rotation per minute I think is a better way forward, I’d even be in support of making them longer and more complex but adding limits, like each phase is 35 seconds but Bahamut is still on a 1 minute timer but you need to cast all three astral flows to proc Bahamut to be able to summon. So how much of each phase do you skip by overwriting it with a different primal to maintain the 1 minute loop
    ok first maybe I'm not being clear enough with the explanation, since I was just adding to the idea that someone had that I quote replied to.
    basically with S/L/R, theres no '2nd halves'. every 1 minute, you have 6 options to choose from, and every 2 mins loop rotation, youre meant to summon each one of them. so if you use all the 3 high mobility primals on the first half, then you're stuck with low mobility primals on the 2nd half. which makes it not rigid. you might want to prioritize using the low mobility one first if you can, and save the high mobility for the boss mech that needs it. also naturally high mobility primals has lower damage output compared to the low mobility ones. and so on and so on.
    (2)

  3. #3
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    Quote Originally Posted by Ianmaru View Post
    ok first maybe I'm not being clear enough with the explanation, since I was just adding to the idea that someone had that I quote replied to.
    basically with S/L/R, theres no '2nd halves'. every 1 minute, you have 6 options to choose from, and every 2 mins loop rotation, youre meant to summon each one of them. so if you use all the 3 high mobility primals on the first half, then you're stuck with low mobility primals on the 2nd half. which makes it not rigid. you might want to prioritize using the low mobility one first if you can, and save the high mobility for the boss mech that needs it. also naturally high mobility primals has lower damage output compared to the low mobility ones. and so on and so on.
    That really only fixes the arbitrary mobility difference across the two one minute halves but doesn’t really fix anything else. The rotation is still arbitrarily limited because all 6 have to come out once per 2 minutes and none really justify their existence because you have to summon every one to fill the gap between the demis
    (0)
    Last edited by Supersnow845; 05-29-2024 at 06:06 PM.

  4. #4
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    Quote Originally Posted by Supersnow845 View Post
    That really only fixes the arbitrary mobility difference across the two one minute halves but doesn’t really fix anything else. The rotation is still arbitrarily limited because all 6 have to come out once per 6 minutes and none really justify their existence because you have to summon every one to fill the gap between the demis
    every primal has their own unique utility, remember? their utility is what justifies their existence, on top of having 6 options instead of only 3.
    also 'only fix a part' is still a fix. it still add depths, my point stands.
    if you think the depth added by a total of 6 primals is not enough depth, then give me an example where you can add even deeper depth by only having the current 3 primals without overhauling the gameplay.
    (3)
    Last edited by Ianmaru; 05-29-2024 at 06:12 PM.

  5. #5
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    Quote Originally Posted by Ianmaru View Post
    every primal has their own unique utility, remember? their utility is what justifies their existence.
    also 'only fix a part' is still a fix. it still add depths, my point stands.
    if you think the depth added by a total of 6 primals is not enough depth, then give me an example where you can add even deeper depth by only having the current 3 primals without overhauling the gameplay.
    Utility when you are forced to press it as part of your rotation ends up next to useless. It’s why the current pheonix heals are near useless, because you can’t optimise their use into your rotation if the healing necessary doesn’t fall during pheonix anyway. Shiva having “mana regen” isn’t utility it’s basically just the mana regen on aetherflow.

    My idea (which is just throwing anything at the wall) would be to leave Bahamut on a 1 minute CD but make the primals each much longer but have each one have distinctive phases or longer looping rotations that build to bigger damage but you have to summon every primal before Bahamut. So like let’s say titan has a 40 second rotation that builds to a big nuke, but then Garuda has 2 rotations, one that leads to mana regen and the other that leads to its current ground DOT. Ifrit could have something else I haven’t got that far. So you don’t have enough time to do everything on every primal so you have to prioritise what you want every time you finish a Demi phase based on what you need at the time
    (0)

  6. #6
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    Quote Originally Posted by Supersnow845 View Post
    Utility when you are forced to press it as part of your rotation ends up next to useless. It’s why the current pheonix heals are near useless, because you can’t optimise their use into your rotation if the healing necessary doesn’t fall during pheonix anyway. Shiva having “mana regen” isn’t utility it’s basically just the mana regen on aetherflow.

    My idea (which is just throwing anything at the wall) would be to leave Bahamut on a 1 minute CD but make the primals each much longer but have each one have distinctive phases or longer looping rotations that build to bigger damage but you have to summon every primal before Bahamut. So like let’s say titan has a 40 second rotation that builds to a big nuke, but then Garuda has 2 rotations, one that leads to mana regen and the other that leads to its current ground DOT. Ifrit could have something else I haven’t got that far. So you don’t have enough time to do everything on every primal so you have to prioritise what you want every time you finish a Demi phase based on what you need at the time
    see? its an overhaul, you gotta change a lot how the 3 primals work. and in the end it makes SMN feels like simply another mage. SMN identity is summoning the right summon at the right time, instead of using a plethora of elemental magic under a summon.
    the addition of S/L/R on the other hand, can add the depth without overhauling, and gives SMN the 'choice' they need to have, by having 6 options instead of 3 options.
    (1)

  7. #7
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    Quote Originally Posted by Ianmaru View Post
    see? its an overhaul, you gotta change a lot how the 3 primals work. and in the end it makes SMN feels like simply another mage. SMN identity is summoning the right summon at the right time, instead of using a plethora of elemental magic under a summon.
    the addition of S/L/R on the other hand, can add the depth without overhauling, and gives SMN the 'choice' they need to have, by having 6 options instead of 3 options.
    Except you aren’t remotely summoning the right primal under the right conditions as it is now nor under your suggestion nor does it fix the problem that both our suggestions are basically elemental mages

    There is no “I need to summon this now” about getting a mana regen from shiva
    (0)

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