I'm just going to post the same response in both of the 7.0 Summoner Threads that seem to have gained "front-page traction", because... even years later, I still honestly have no idea how SE actually gathers and transmits feedback, nor how they decide which Threads to "listen to" or "read".
So at this point, I'm just taking the "spray and pray" approach.
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I would like to offer my own feedback on the presented 7.0 Summoner changes as a longtime player and fan of the Summoner Job — not just in FFXIV, but across Final Fantasy games in general.
Solar Bahamut
Lorewise and conceptually, I don't object to the idea of the WOL finally creating their own unique Summon, seemingly as a fusion of Hydaelyn / Solar / Crystal concepts and the "purified" concept of the "true", pre-Allagan Bahamut, as well as being an obvious contrast to the twisted "Lunar Bahamut" that was created by Fandaniel.
I do, however, also find it "boring" to have Yet Another Bahamut — I do not enjoy being the "Bahamut Job", compared to the more classical identity of FF Summoner as the "Mythical Pokémon Collector".
The excitement for me about Summoner was always seeking, finding, and discovering strange new creatures and beings to Summon... not obsessively fixating-upon one single Dragon.
I would have personally been far more interested in seeing an addition such as Odin, Alexander, the Warring Triad, Zodiark, or... basically anything that's not Bahamut.
SE, you are giving me severe "BAHAMUT FATIGUE". After having endless Bahamut shoved down Summoner's throat since Heavensward, Bahamut has stopped being "cool", and just become "exhausting". I am so sick of Bahamut and Dragons.
Mechanically, I also think that it's very unexciting to simply add a ghostly palette-swap of the generic "1-minute-burst-phase" model.
However, I am aware that there was a conscious design decision for the 7.0 design-period to avoid disrupting the current "rotational formulas". Therefore, I would say that my greater disappointment — if I "can't have everything" — is the choice of the new "burst-phase Summon", rather than the mechanic itself.
In other words... if we were being given something like, "Demi-Bahamut / Demi-Phoenix, but with Alexander graphics"... then, I would be much less frustrated, because at least I would be able to feel like I'm still becoming "more of a Summoner", fantasy-wise.
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Lack of Leviathan, Ramuh, and Shiva
I find this extremely disappointing — as in, "there are no words in the English language that sufficiently and accurately convey the extent of the disappointment that I felt upon seeing the Summoner portion of the 7.0 Jobs Livestream".
I'm playing a Final Fantasy Summoner. I want to Summon things. That is what I do. I locate and collect the "Summonable Beings", and then I Summon them.
Just like Blue Mage does not want to have nothing in its Spellbook but 50 Bahamut Skills, right? Of course, Blue Mage wants to collect a wide variety of Monster Skills, from a wide variety of different classic Final Fantasy creatures...
...Well, it's the same for Summoner. I want to collect a wide variety of Summons... not repeat the same tiny set ad-nauseum.
I honestly struggle to believe that we're going to reach Summoner Level 100, and yet still not have as much variety in our Summons as that level 70 Allagan computer from the Stormblood Job Quests.
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Lack of rotational development
Again, I understand that this is a conscious design decision for the 7.x period.
However, I am nonetheless disappointed that Summoner's overall rotational flow and structure will be remaining as "automated" and simplistic in 7.0 as it has been during the 6.x period.
I do not find the current Summoner model satisfying to repeat in prolonged use, and it makes me feel strangely "tired" of playing Summoner very quickly each time that I do... because, it feels like there is barely anything to really "learn" or "do", and the design is unusually and conspicuously "repetitive-feeling" to me, even amongst FFXIV Jobs.
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Continued development of Ruin and Fester
I feel that the 6.0 redesign of Summoner rendered Ruin and Fester into thematically-incongruous and inappropriate "vestigial organs", which should be redesigned and reflavoured to better fit the new Summoner identity.
I am disappointed to see that we're instead going to receive "Super-Ruin" and "Super-Fester".
To me, this feels painfully uncreative, uninspired, and unexciting.
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I have further thoughts, but it seemed like too much to post inside the flow of a preexisting, ongoing thread.
So I have also made a dedicated separate thread, wherein I elaborate in more detail on my thoughts about the 7.0 design direction for Summoner, and make a frankly-desperate attempt to propose a potential way to still salvage the situation within the limited development time that remains before 7.0 Release:
Implementing Leviathan, Ramuh, and Shiva as simplistic "Aesthetic Swaps"