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  1. #131
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    221
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Would be cool if Esteem counted as a stack partner at least.
    He should share his Abyssal Drain with me, selfish bastard.

    I love the flavor of Living Shadow, having it duplicate our skills would be neat.
    (3)

  2. #132
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Astronis View Post
    He should share his Abyssal Drain with me, selfish bastard.

    I love the flavor of Living Shadow, having it duplicate our skills would be neat.
    It be pretty sick if it doubled your resource generation or something allowing for crazier burst windows or something along those lines.

    As an incredibly minor point, I'm glad they're adding Disesteem to his attack pattern because losing Quietus made me wonder if this skill was even worth using in trash packs. Not that it makes the skill all that more engaging.
    (0)

  3. #133
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oizen View Post
    It be pretty sick if it doubled your resource generation or something allowing for crazier burst windows or something along those lines.

    As an incredibly minor point, I'm glad they're adding Disesteem to his attack pattern because losing Quietus made me wonder if this skill was even worth using in trash packs. Not that it makes the skill all that more engaging.
    It's still 2k potency dot so it was still worth using anyway, but it was pretty lame.
    (1)

  4. #134
    Player
    juliorain's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    6
    Character
    Raen Nadiin
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Malthir View Post
    I'm not complaining about the damage I would always expect DPS to out damage the tank. The point is, how does it add to the Drks kit in anyway. It's a 2m press this for and NPC to appear and do extra damage, button, for a tank. Because as has been said a million times on this forum that the devs just ignore. STOP MAKING THE TANKS BLUE DPS AND ACTUALLY BUILD TANK MECHANICS
    the greatest mit of all is the boss being dead. More DPS = more mechanics skipped.
    (0)

  5. #135
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by JoshiKousei View Post
    It's still 2kw1 potency dot so it was still worth using anyway, but it was pretty lame.
    Big damage attacks dont really bother me, my issue with it is more of
    lv80: big damage attack capstone (living shadow)
    lv90: big damage attack capstone (shadowbringer)
    lv100: big damage attack capstone (disesteem)

    It be cool to have buttons to press that didn't say "Recast 120s"
    (4)

  6. #136
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Big damage attacks dont really bother me, my issue with it is more of
    lv80: big damage attack capstone (living shadow)
    lv90: big damage attack capstone (shadowbringer)
    lv100: big damage attack capstone (disesteem)

    It be cool to have buttons to press that didn't say "Recast 120s"
    Level 110 : big damage attack capstone (120s cooldown)
    (spoiler alert, it's going to be a 4th laser/line attack like flood of shadow/shadowbringer/disesteem)

    (.....I really hope this stays a joke and never happens)
    (3)

  7. #137
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,900
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The big damage attacks bother me in the sense that it's just more fire and forget potency bloat shoved into a damage multiplier window with already too much RNG variance.
    (3)

  8. #138
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Honestly for level 100 I wouldn't even have minded very sparsely timed super attacks... But actually make it feel special? Like bring the PVP style personal limit breaks into PVE, attacks you only use maybe once per encounter. Have some actual fanfare for the level cap skills.

    More of 2 minute meta slaving is just tired however. But then the entire PVE design feels tired, so why should we expect them to actually celebrate the game reaching this point.
    (2)
    Last edited by ThorneDynasty; 06-17-2024 at 05:25 PM.

  9. #139
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I like living shadow
    I like managing the mp and blood, and delirium doesn't bother me.
    You are not managing blood - its literally a question of: are you at 100 and about to gain more blood from Blood Weapon or Souleater? Use Bloodspiler, otherwise keep gaining blood. Are you in 2 minute window? Use bloodspiller.
    There might have been the point of "Oh 2 minute raidbuffs are coming, I need to have 50 blood for Living Shadow as it takes 5-6 seconds for it to start attacking!" but its getting its blood cost removed. Blood Weapon granted 5x stacks each giving 10 blood, so under Delirium you might overcap, so you had something to manage, but now Blood weapon is 3 stacks.
    Conclusion: There's no bloodgauge "management". A true mangment system would be like RDM where you have to know the amount you are entering burst with, or RPR's blue gauge.

    MP "management" is the same story but with a bit more depth...
    (2)

  10. #140
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Absurdity View Post
    The big damage attacks bother me in the sense that it's just more fire and forget potency bloat shoved into a damage multiplier window with already too much RNG variance.
    *Every* job has that.
    None of the jobs have any moments where you're actively engaging with the game. What little choice that is left is actively being removed. Like Gapclosers or using certain burst cooldowns during Add phases.
    There's very little to no decision making. I think to some extent that's fine, but when you're only allowed to have fun for 15 seconds once every 2 minutes there's a problem.
    Jobs need more post burst job mechanics and abilities.
    (3)

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