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  1. #121
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im just surprised no one on the team decided that enhanced unmend trait should have been changed to proc plunge. If only we had other jobs that do such a thing like SAM, or RPR.
    (6)

  2. #122
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    It's a poor man's Scourge.
    Don't mention scourge, it gives me PTSD flashbacks of all the absolutely amazing Drk animations we had in HW that they just yeeted into oblivion

    Everyone remember to pour some out for Scourge, Dark Passenger, Dark Arts, Og Delirium, POWERSLASH and finally now plunge, you will all be missed while we spam theses new goofy looking moves.
    https://www.youtube.com/watch?v=IXMTLM19JZw
    (10)
    Last edited by Malthir; 06-09-2024 at 11:53 PM.

  3. #123
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Malthir View Post
    Don't mention scourge, it gives me PTSD flashbacks of all the absolutely amazing Drk animations we had in HW that they just yeeted into oblivion

    Everyone remember to pour some out for Scourge, Dark Passenger, Dark Arts, Og Delirium, POWERSLASH and finally now plunge, you will all be missed while we spam theses new goofy looking moves.
    https://www.youtube.com/watch?v=IXMTLM19JZw
    HW DRK: Remember us. Remember that we once lived.
    (6)

  4. #124
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by 4clubbedace View Post
    "WE HATE LIVING SHADOW"
    who is "we"m living shadow mmakees a lot of sense for how the role quests went,
    I loathe Living Shadow, mechanically.

    It's boring and visually-irritating in practise, since it just copies arbitrary versions of my own actions, making my rotation look like a cluttered mess of random AOE actions and other visual-spam for 20s.

    It's like all of the distracting junk that I turn-off from other Players, except it can't be disabled.

    And then on top of that, it adds literally nothing to my rotation — in 7.0, I don't even need to bank Blood any more, because rather than fixing on-pull Blood generation or Living Shadow activation-time, SE decided to just take the most simplistic solution possible.

    If Living Shadow at least only followed me around, and literally "Shadowed" (ie, literally copied / duplicated) my own actions, it would lead to potentially-interesting decisions about how to execute GCDs during the Living Shadow duration.

    Even better if Living Shadow was an actual separate entity that could do something vaguely-unique, like off-tank a separate target.

    Or if Living Shadow had no cooldown, giving DRK a branching choice-path for how to spend Blood during its entire rotation, rather than "pool for burst, and sometimes blow-off a Bloodspiller to avoid over-capping".

    ...Conceptually / aesthetically, Living Shadow is cool.

    But as-is the usual theme with FFXIV Job Design since Shadowbringers (and, I'll argue, somewhat since Stormblood), the general idea is just "oh this looks cool, doesn't it?", with no actual substance or interest beneath that surface-level contribution.
    (13)
    Last edited by Eorzean_username; 06-11-2024 at 12:58 AM.

  5. #125
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Malthir View Post
    Don't mention scourge, it gives me PTSD flashbacks of all the absolutely amazing Drk animations we had in HW that they just yeeted into oblivion
    Honestly believe if the dps 1>2>3 was Scourge, Souleater and power slash. This would satisfy so many HW DRK players and newer players would prefer the cooler animations.
    Meh even adding them back for the blood combo would probably of gotten a more positive reaction.
    (4)

  6. #126
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    Honestly believe if the dps 1>2>3 was Scourge, Souleater and power slash. This would satisfy so many HW DRK players and newer players would prefer the cooler animations.
    Meh even adding them back for the blood combo would probably of gotten a more positive reaction.
    Yeah, would have been nice, but that would involve the dev team giving a damn. Personally I'm out, gonna play my month on release cause I stupidly bought pre order, but after that I'm ghosting. Dev's have fallen for the WoW trap, too big to fail nonsense, where they all nod along to how brilliant their decisions are, when the playerbase hate everything they've done and they are keeping people who are basically hooked on a sunk cost. I've seen this before not staying around for it again, will just play a different MMO from now on, maybe give ESO another go or something.
    (9)

  7. #127
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Malthir View Post
    I'm not complaining about the damage I would always expect DPS to out damage the tank. The point is, how does it add to the Drks kit in anyway. It's a 2m press this for and NPC to appear and do extra damage, button, for a tank. Because as has been said a million times on this forum that the devs just ignore. STOP MAKING THE TANKS BLUE DPS AND ACTUALLY BUILD TANK MECHANICS
    Would be cool if Esteem counted as a stack partner at least.
    (2)

  8. #128
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    DRK back in HW also had Delirium an ability like Storms Path but reduced magical dmg, so back then we had Power Slash, Soul Eater and Delirium for fun flashy combos vs what we have today which is just Soul Eater spam til the Chocobos come home.

    God I miss stacking Storms Path + Delirium + Reprisal (when Rep was exclusively DRK only) I know why it was changed it was so strong but it felt so good.
    (3)

  9. #129
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    They need to literally remove "Living Shadow" once and for all, and all skills associated to it. It's the worst that ever happened to the job. Instead of giving 2-3 dark-based spells with actual spellcasting, they just added a dumb shadow that we can never control at all.
    (10)

  10. #130
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ryskim View Post
    They need to literally remove "Living Shadow" once and for all, and all skills associated to it. It's the worst that ever happened to the job. Instead of giving 2-3 dark-based spells with actual spellcasting, they just added a dumb shadow that we can never control at all.
    I understand it's some nice flavor from the story quests, but I agree. It needs some kind of major change to it if it is going to be kept at all.

    I like the idea of it being more of an actual shadow. Like it appears next to you and literally mimicks the skills you input. Making it effectively more of a damage multiplier than a fickle DoT-pet.

    I also like the idea of it having an area of influence, like a second Salted Earth but like a GEO luopon. Maybe as like an executable blast skill.

    Or it could just be a single blast-summon spell, where it appears, does a unique attack, and disappears. And then you could summon it multiple times. Probably the least inspired option, mechanically, but at least I wouldn't need to look at it disappointingly half the time.
    (1)
    Shadowbringers derailed FFXIV. Both the story and the job/combat design. It was not worth it.

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