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  1. #101
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Coming from someone who does like what we're getting, what we are getting isn't really changing the gameplay of Dark Knight, it's merely just going to make pressing Delirium and Living Shadow feel fresher because the GCD's are being updated and LS actually gives an ability and isn't "just" a glorified DoT.

    You're still going to press Delirium and have 3 GCD's, you're still going to press Living Shadow but now you'll have another ability to press. The only difference is it's going to be easier to weave defensives in while we're bursting since Plunge is a dash and Blood Weapon upgrades to Delirium now.

    The job mechanically has not changed or evolved and that is the core issue, and unless Delirium is put on a 30s CD like gnashing fang we're still drooling at the keyboard spamming our normal 1-2-3 for 40 seconds.
    (6)

  2. #102
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,950
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    "4 new gcds"
    When in reality it's gotten 1, that you press every 120, these different GCD's don't matter if A: You use it once per minute/2minute & its just a CD gcd or B: One that just cycles into another GCD, It's just visually a difference it plays a cool animation it doesn't actually effect gameplay.

    This is my issue when I say I want more gcds, I don't mean meaningless buttons or visual gcd's I want it's rotation to be different then 1, 2, 3 + spend gauge & press 120/60 burst buttons, which every tank falls under.
    That unfortunately seems to be SE's current design philosophy for tanks in general, all flash and zero substance. Just throw some new flashy visual effects and animations onto the same stale "press button to do big numbers, X seconds cooldown"-skills they've been shoveling into our troughs for the easily impressed to gobble up, partially since Shadowbringers but certainly since Endwalker.

    And judging by all the reactions of talking heads on Youtube and Twitch it clearly still works, because they're all acting like more VFX clutter with the bare minimum of actual player input is somehow the best thing since sliced bread.
    (10)
    Last edited by Absurdity; 06-01-2024 at 10:26 AM.

  3. #103
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I dropped DRK when EW didn't give the job any significant changes. Entering DT, I still won't touch the Job. Tool Tips haven't come out yet, but I don't think that alone will convince me to play the Job again (unless a miracle happens).

    I played through DRK during the start of ShB and played through it even though the Job wasn't well-designed. I just liked how the Job looked. I realistically started in 4.05 and would've loved to play DRK at the time, but due to real life issues, I had to quit the game. Really wish I played 4.0 DRK. Looked really fun. Wish DT would give us something that gives the Job some "flash" or "flare". Maybe reduce the cooldown of Delirium to 40secs or have Blood Weapon / Delirium gain it's old Haste effect again. It can work, but I doubt SE would do anything about it.

    I have a gut feeling DRK will get a rework mid-expansion, but that's just me being too hopeful.
    (4)

  4. #104
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I don't think you got 4 new GCD's, i think you only got 1.
    There's no reason to believe it's anything other than a new animation set for your Bloodspiller spam after Delirium.
    It's the same as Warrior's infuriate turning Fell cleave into ''not Fell cleave''
    I mean if thats how you want to look at it, yeah.
    But the community loves gnashing fang, and 2 years ago one of the biggest complaints EW DRK got for its addition was "even more ogcds", and people were mad that DRK wasnt getting a GCD finisher like Primal Rend. I remember the posts.
    So seeing them focus on GCDs just feels like a response to that, and they eliminated the source of it being compared to Fell Cleave spam, at least according to everyone who views Gnashing Fang as anything different.

    I just view feedback of this job specifically to be very schizophrenic, and a lot of people are either attached to the aesthetics and just want those aesthetics attached to another tank entirely, or alternatively people aren't willing to admit that Dark Knight does have things and advantages over other tanks in these arguments, or alternatively act like other tanks have these deep and engaging rotations when in reality they're all just sorta 123 spam until its time to do your job specific thing. I'll give you DRK has the biggest gaps between its job specific thing and 123 spam but I don't really view any of them in particularly good spots.

    Like I've seen people say things like "Tanks shouldn't be so homogenized" and "TBN should be free and on a 25s timer" in the same sentence, so I can't say I'm surprised the devs barely listen to feedback on this.
    (4)

  5. #105
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Like I've seen people say things like "Tanks shouldn't be so homogenized" and "TBN should be free and on a 25s timer" in the same sentence, so I can't say I'm surprised the devs barely listen to feedback on this.
    I think that's because the first is about gameplay, while the latter is about balancing. Look at Sentinel, Vengeance, Shadow Wall, and Nebula. They are perfectly the same abilities, including to all of them beeing learned at lv 38, aside from Vengeance having this tiny 55 potency retaliatory damage cherry on top because of...WAR I guess. Removing those 55 potency from Vengeance would not count as further homogenizing tanks imo, because they effectiveley already are the same abilities. But it would balance them.

    Generally, I wouldn't say I'm disappointed in DT DRK (didn't expect much anyway), it's just sad in which state Tanks are, while melees clearly show that minor design differences can make huge impact on job identity.
    (4)

  6. #106
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post

    Like I've seen people say things like "Tanks shouldn't be so homogenized" and "TBN should be free and on a 25s timer" in the same sentence, so I can't say I'm surprised the devs barely listen to feedback on this.
    Whats funny is, the people most vocal about homogenisation were crying the loudest when any tank did something better than War.
    It's genuinely hillarious to see people cry about Gnb's damage being slightly ahead of Warrior still, or Paladin somehow being more tanky than Warrior.
    Some people going as far as to insist that War needs more mitigation because Xenos Christ said so.
    (0)

  7. #107
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by GoatOfWar View Post
    Whats funny is, the people most vocal about homogenisation were crying the loudest when any tank did something better than War.
    I don't think so to be honest. I think Paladin rework made Paladins the people who were vocal about homogenisation then Dark knight players.
    What I think you need to remember is to separate warrior players from warrior mains, lots of people play warrior because it's easy and op so making it more difficult takes away why they play it while warrior mains care more about the class design of tanks becoming gutted.
    (1)

  8. #108
    Player
    AaronSound's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Abia Sound
    World
    Alpha
    Main Class
    Dark Knight Lv 90
    Edit: it didn't register that i was replying to the guy who said to stop talking about it on the forums bc Devs don't read, and to switch jobs. That was my intention!

    At this point why talk about anything here then.

    Like, yea they don't read our forums but seriously it hurts seeing a job you love and play the game for get less and less exciting as dlcs go on. I don't see how i would enjoy this drk more than EW drk, and with no tooltips idk what they want me to think when they show me the trailer, making it clear this job is easier than it already was as the easiest tank and pretty much the same as ew which si the same as SHB. Look man you can play all jobs in this game etc etc, but we all have our mains truly, and if the main i play the game for just stops being fun, then ig the game stops being fun to me and im out.
    (4)

  9. #109
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Nice to see they are functionally giving Paladin a TBN move. Remember in Shb when we were told we don't get good self sustain as we're the only ones with TBN and do the most damage. Then from every patch onwards they increased all other tanks dps to be practically the same as ours and gave them all a TBN move, meanwhile we aint got jack.

    Remember when an War solo'd the first raid of endwalker day 1......
    (6)

  10. #110
    Player
    AaronSound's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Abia Sound
    World
    Alpha
    Main Class
    Dark Knight Lv 90
    Im after the tooltips media tour, im moving onto Gunbreaker. Good luck bros and hope you'll have fun in DT.
    (4)

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