My stance hasn't really changed. I still think that DRK should be spending its own HP on attacks like it does in PVP which would require extensive changes to address survivability, and so that it can still function as a tank. Another DRK change I would like to see is that Plunge be put on the GCD, and have its potency, animation, and sound design beefed up while still retaining its its movement capabilities, and have it be an upgrade to Bloodspiller. I think DRK's attacks should feel slightly unwieldy, and dangerous, and being able to overcome their quirks will lead to a sense of mastery.