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  1. #81
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by noumen0nn View Post
    I will never understand how people don't get this: once we have the tooltips, we already KNOW how the jobs will play. What new information do you think will be gleaned from playing the job vs. having all the info from the media tour?

    "Oh, I had predicted that choosing between dropping flare star or losing enochian because I had to cancel a fire IV cast to move out of an AoE, and the tools I would normally use to recover are removed, would feel terrible but it actually feels great now that I'm the one pressing W!"
    I see it like how when I first tried out Savage Raids that when watching the tutorials and reading everything up I was like "this is impossible. I'm never gonna learn everything."
    but lo and behold, I did after actually trying it out myself.
    Sometimes one has to actually try something out and not just read before getting the clear picture on how something actually plays out.
    (2)

  2. #82
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    I see it like how when I first tried out Savage Raids that when watching the tutorials and reading everything up I was like "this is impossible. I'm never gonna learn everything."
    but lo and behold, I did after actually trying it out myself.
    Sometimes one has to actually try something out and not just read before getting the clear picture on how something actually plays out.
    the problem with your statement is that there is a massive difference between not being able to understand an entire savage raid from a tutorial and being able to read a tooltip, it's a very flawed comparison
    (8)

  3. #83
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doublejho View Post
    the problem with your statement is that there is a massive difference between not being able to understand an entire savage raid from a tutorial and being able to read a tooltip, it's a very flawed comparison
    still, something might feel better to play than one might've initially thought by just reading/watching something.
    People are too quick to judge before giving things a fair chance.
    (2)

  4. #84
    Player
    AnimalsALot's Avatar
    Join Date
    Apr 2024
    Posts
    55
    Character
    Dogcat Bearwolf
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DiaDeem View Post
    Is it a hot take to suggest people should wait until they actually play the job(s) before passing judgement? Don't get me wrong, I expect the conversation to get even more heated up after release, but it's just weird to see judgements being passed by from only previews and 3rd party reports.
    >Just wait until skill showcase, it's not going to be that bad

    >Just wait until live letter explanation, it's not going to be that bad

    >Just wait until tooltips release, it's not going to be that bad

    >Just wait until early access, it's not going to be that bad [YOU ARE HERE]

    >Just wait until savage balance patch, it's not going to be that bad

    >Just wait until next expansion's skill showcase, it's surely going to be better

    >Repeat from start
    (16)

  5. #85
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Dang all this explosive hype/derision on BLM makes me want to move one of my BLMs to one of the new Dynamis servers when they open and actually play her!
    (1)

  6. 06-08-2024 06:33 AM

  7. #86
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    still, something might feel better to play than one might've initially thought by just reading/watching something.
    People are too quick to judge before giving things a fair chance.
    what'll feel better to play? we can't make a comparison anymore because they've surgically removed the old way it was played, they're now forcing a clunkier rotation on the class's entire population that reduces mobility, expression and fun factor that'll also be more awkward for both inexperienced BLMs and BLMs levelling their class, as well as BLMs in ultimate raiding.
    this isn't some new experience, this is literally just what the class can currently do with mechanics subtracted and railroaded, the only additions are restrictions

    your flippant "omg just give it a chance" mindset is completely off-the-mark in this specific scenario, we're actively losing out on mechanics here, there's no new things to explore
    (5)

  8. #87
    Player
    Purrsnikitty's Avatar
    Join Date
    Mar 2016
    Posts
    94
    Character
    Purrsnikitty Hissingr
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Print_Screen View Post
    I think that killing job optimization isn't an unforeseen side effect of any of the job changes, it's a goal. Monks choosing their next weaponskill based on buff timers? Remove timers and make the intended path the only path. Samurais using meikyo to sync the timing of their iaiutsus to raid buffs? Make meikyo automatically prepare tsubame. SE wants the skill ceiling as close to the skill floor as they can get it.

    Its been like this since Stormblood. Every new expansion is a chance for them to change course. It wasn't this one.
    If I remember correctly, one of the reasons they made so many changes in Shadowbringers was because they felt there was too big of a discrepancy between top and bottom players. I don't see how that is an issue though. Especially when so many players refuse to even try to play their jobs above a subpar level. They already removed some of the systems that became an issue due to this, so them continuing down this path is incredibly dumb. I've pretty much given up finding jobs that I really like, because every time I find one I enjoy, they change it.
    (8)

  9. #88
    Player
    AnimalsALot's Avatar
    Join Date
    Apr 2024
    Posts
    55
    Character
    Dogcat Bearwolf
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by noumen0nn View Post
    I will never understand how people don't get this: once we have the tooltips, we already KNOW how the jobs will play. What new information do you think will be gleaned from playing the job vs. having all the info from the media tour?

    "Oh, I had predicted that choosing between dropping flare star or losing enochian because I had to cancel a fire IV cast to move out of an AoE, and the tools I would normally use to recover are removed, would feel terrible but it actually feels great now that I'm the one pressing W!"
    Be aware that when talking to an FF14 player, you may be talking to someone who cannot piece together simple math in their brain by themselves.
    (11)

  10. #89
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,049
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    I think the job will survive, it had a niche playerbase. Maybe the people in the niche will change but it will still have plenty people who enjoy it. I look forward too the changes. Some things too improve such as getting umbral soul at lower level but really on the whole I'm happy.
    (2)

  11. #90
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doublejho View Post
    what'll feel better to play? we can't make a comparison anymore because they've surgically removed the old way it was played, they're now forcing a clunkier rotation on the class's entire population that reduces mobility, expression and fun factor that'll also be more awkward for both inexperienced BLMs and BLMs levelling their class, as well as BLMs in ultimate raiding.
    this isn't some new experience, this is literally just what the class can currently do with mechanics subtracted and railroaded, the only additions are restrictions

    your flippant "omg just give it a chance" mindset is completely off-the-mark in this specific scenario, we're actively losing out on mechanics here, there's no new things to explore
    see this is the fualty part,
    the "old way it was played" ios still primarily 90% the same for a majority of people in a majority of situations, youre talking about the non standard transpose server tick gimmick being removed,

    and, by virtue of wording, "non standard" inheretly means not standard, most people wont notice a change

    Quote Originally Posted by PyurBlue View Post
    Which rotation a player happens to use more isn't the factor to look at. What's important here is if a player wants to look for opportunities to optimizes dynamically instead of performing the same static rotation for the entire fight. Non standard lines are a boon for standard rotation users as long as they find adjusting on the fly interesting. If we're going to be forced to go through our full rotation in every situation we've lost decision making and the chance to be creative, and is boring. It's boring for experienced BLM's that might be using non standard regularly and it's boring for beginner BLM's that use non standard once in every dozen fights. People aren't defending the unintended rotations for the sake of numbers, or at least I don't see why they would. They're defending it because it genuinely makes BLM less about mindless repetition and memorization. Those things are heavily ingrained into FF14's combat design and it's terrible for gameplay longevity.
    Because the concept of "server ticks" is an esoteric concept that is not explained in game, and can change player to player depending on their relationship with the server in regards to ping, packets, etc , and not inheretly intuitive.
    (1)
    Last edited by 4clubbedace; 06-08-2024 at 10:07 AM.

  12. 06-08-2024 10:06 AM

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