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  1. #1
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Galvuu View Post
    when HW BLM released, people were really upset their "simple straightfoward job" was now about juggling two timers. Idk how you think that old HW BLM (where there was a lot of tech, like deliberately letting Enochian fall off because your ogcd refresh that reset the timer was coming up) is anything like ShB BLM either. HW was all about ensuring that Enochian refresh (you could even do an old tech where you cast B3 at the last second, technically dropping AF 3 for a second but since it was within your "slidecasting window" the server would give you UI 3 and let you cast Blizzard IV).
    I'm not sure why you are trying to explain hw blm tech to me, I how it works. You can look it up on that website if you want.

    I'm generally allowed to dislike something. But I think transpose lines worst impact is balancing around it. Simply put, the playstyle opens up avenues that makes fights easier through more mobility options while simultaneously allowing a blm the option to dump for more damage than standard. In other words its an unintended playstyle that negates a weakness that blm is balanced around. I guess I can't say its unintended, but I can be fairly sure it is unintended. it's not really an execution thing either, its a knowledge check. You could argue that execution lies in monitoring ticks, but thats not true because optional tools kinda do that for blms using the tactic, or you could roll the dice and hope for tick to not screw you over occasionally, whichever suit you. I'm fairly sure the current fights were designed around standard uptime too though, albeit it may be harder to pull off within standard practices, and there wasn't a ton of thought put into standard execution after non standard became THE standard for high end.

    Regardless not here to argue as much as I am to put my own two cents into the pile. I welcome the change, hope its fun and look forward to the ingenuity to solve the new playstyle that the blm community typically brings. I am happy for you that you like non standard. I think it stinks. It's just weird to me that folks were expecting this playstyle to actually not be removed, I just assumed the devs would remove it.
    (3)
    Last edited by Xisin; 05-20-2024 at 02:51 AM.

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Xisin View Post
    it's not really an execution thing either, its a knowledge check.
    All of FFXIV is a memory/knowledge check, beyond the trivial effort of pressing buttons in the right order. This isn't Starcraft or CSGo where aim, reaction time and mechanics matter (even if those games have some knowledge to them also, the percentage is minimal).

    Quote Originally Posted by Xisin View Post
    non standard became THE standard for high end.
    TOP p6 aside (where I argue that non-standard is a big deal), it became popular because it's engaging. This game is *really boring* on most jobs once you've memorized the dance. Although, I'm not sure your argument is sound to begin with- either the non-standard is optional and affects nothing (so there's no reason to remove it) or, as you seem to imply, it's integral to BLM's performance (in which case, you're kneecapping the job) and should remain. It's not really that integral anyway.

    And fwiw, there are Famitsu interviews with Yoshida about XIV where not only does he acknowledges that he's aware of non-standard, but he actively makes changes so it's easier to execute. The extended buff timers? One of the reasons was to make alternate rotations work better. So, at least at some point in time, not only were they aware of it, they tried to support it.

    (I told you about the tech because you said you were oh-so "put off BLM" because of non-standard after playing it for a long time, which is weird, because non-standard tech has been a thing with BLM since 2.0... but somehow, in the other 8 years, the weird tech didn't bother you?)
    (4)

  3. #3
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xisin View Post
    I welcome the change, hope its fun and look forward to the ingenuity to solve the new playstyle that the blm community typically brings.
    ingenuity isn't necessary once these changes go through, it's being squandered
    (2)

  4. #4
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    The new gauge went dark once the blm went to ice phase, suggesting that the fire petals don't carry over and you MUST use the big fire attack before ice phase otherwise you lose an usage, if the potency is high enough, even if they kept non standard as it is and mp regen, it would be dps loss.

    I think they just want to get rid of non standard tbh.
    (0)

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,507
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Here's something i haven't seen be talking about and that is Manafont. If we take a look here, just after the new explosion, you can see several things happen. Being Manafont, it obviously is going to restore MP, however, if you also notice, you get 3 Umbral hearts AND you get the Paradox effect as well as resetting your AF timer. Does this imply you can do a full AF rotation again without having to enter UI (with the assumption it now restores all of your MP)?
    (0)

  6. #6
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mikey_R View Post
    Here's something i haven't seen be talking about and that is Manafont. If we take a look here, just after the new explosion, you can see several things happen. Being Manafont, it obviously is going to restore MP, however, if you also notice, you get 3 Umbral hearts AND you get the Paradox effect as well as resetting your AF timer. Does this imply you can do a full AF rotation again without having to enter UI (with the assumption it now restores all of your MP)?
    I think thats pretty cool. I wonder if new manafont will be similar to ffxi manafont where it knocks off mp restraints, or just resets everything. or both?
    (0)

  7. #7
    Player
    Hana_Monogatari's Avatar
    Join Date
    Oct 2021
    Posts
    29
    Character
    Hana Monogatari
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Well the job changes were revealed, and every worry in my original post has been proven true, and then some. All thinking with regard to Thunder/Fire procs are now removed as well. The mana changes combined with Umbral Soul still being lv76 means early levels are extremely weird when running between pulls in dungeons or raids, not to mention lv70 Ultimates being extraordinarily jank. The job has been "streamlined", despite nobody asking for the kind of streamlining taken to BLM with a hatchet in these new 7.0 changes.

    I STRONGLY hope these changes are themselves changed by the time the expac releases. This will severely harm the play experience of many players, despite Yoshi P saying he wants a "more fulfilling gameplay experience" for players in FFXIV. I for one am feeling less than fulfilled...
    (16)

  8. #8
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Hana_Monogatari View Post
    Well the job changes were revealed, and every worry in my original post has been proven true, and then some. All thinking with regard to Thunder/Fire procs are now removed as well. The mana changes combined with Umbral Soul still being lv76 means early levels are extremely weird when running between pulls in dungeons or raids, not to mention lv70 Ultimates being extraordinarily jank. The job has been "streamlined", despite nobody asking for the kind of streamlining taken to BLM with a hatchet in these new 7.0 changes.

    I STRONGLY hope these changes are themselves changed by the time the expac releases. This will severely harm the play experience of many players, despite Yoshi P saying he wants a "more fulfilling gameplay experience" for players in FFXIV. I for one am feeling less than fulfilled...
    Dread is all that comes to mind now when considering leveling roulette. BLM was already a terrible leveling experience, but having to content with being unable to regen mana because of low HP enemies combined with slow cast times, I think it will become the definitive worst job to level. The move to destroy alternative playstyles at high level is also a mistake as it removes creativity from gameplay and pushes players more into memorization above all. All jobs should be moving in the opposite direction with more dynamic rotations.
    (3)

  9. #9
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    About time BLM got ruined, welcome brothers and sisters.
    (4)

  10. #10
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Laerune View Post
    About time BLM got ruined, welcome brothers and sisters.
    Disclaimer: I not a BLM mains, feel free to correct me if I m wrong.

    A lot of BLM main seems to dissappointed with the change, but then again...

    Consider BLM is Yoshida-san main, or so he claimed to be, Yoshida-san himself approved BLM's change, that pretty much reflected what Yoshida-san himself think about the FFXIV and it's players as a whole.
    (0)

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