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  1. #1
    Player
    Hana_Monogatari's Avatar
    Join Date
    Oct 2021
    Posts
    29
    Character
    Hana Monogatari
    World
    Sargatanas
    Main Class
    Black Mage Lv 90

    7.0 BLM Changes will kill the job

    As mentioned in the most recent Live Letter's proposed changes for Black Mage, Mana regeneration will be tied to ice spells in Umbral Ice, rather than passive regeneration. This is a catastrophically bad decision.

    The issue is that Black Mage is in a unique position where high-end play does not replace standard rotations, but rather complements it by adding interesting and deep routes for rotations and skill expression through using Transpose to skip casting low-potency Ice spells, maximizing time spent casting Fire or high-potency spells. What this change would do is erase this kind of playstyle completely from the game, leaving BLMs with nothing but standard rotations for all content.

    There are two possible fixes, and I sincerely hope the devs implement for 7.0 one of these if they are going down this route:
    • Paradox in Umbral Ice gives 10k MP.
    • Change the MP regeneration to any *GCD* in Umbral Ice restores MP.
    Either one of these would still allow a full Ice phase of Xeno/Thunder/Paradox filler, while still regenerating MP for going back into Fire phase. While not ideal, it would still be something to give happy BLM players something to strive for when looking to play the job at a higher level.

    This change also makes some content virtually unplayable. For example, TOP P6 has so much movement for BLM that mapping out nonstandard lines is basically mandatory unless you want to be casting Scathe like a goober 100 times and losing thousands of potency. Have the devs cleared high-end content on BLM? Do they know how much this change would impact?

    This change does not help new players either (most will not even notice the change at all!), and will obliterate any and all interest experienced players have in the singular remaining job with actual complexity and depth. Who is this change for? Who benefits from removing fun, interesting rotations that aren't obligatory for newer players?

    Please, for the love of life, do not implement this change. :(
    (97)
    Last edited by Hana_Monogatari; 05-16-2024 at 11:23 PM.

  2. #2
    Player
    Eksu's Avatar
    Join Date
    Dec 2020
    Posts
    3
    Character
    Eksu Plosion
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Amen

    This change is absolutely terrible and short-sighted.
    (58)

  3. #3
    Player
    Hana_Monogatari's Avatar
    Join Date
    Oct 2021
    Posts
    29
    Character
    Hana Monogatari
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Thank you based Eksu Plosion
    (17)

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    665
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Removing passive MP would not only kill off non standard lines, it sounds miserable for unsync or forced downtime.
    (27)

  5. #5
    Player
    MrMordio's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    67
    Character
    Face Melt
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Why ice spells only for mp ticks? I agree, any GCD in ice phase should hook us up with mp, not just ice spells.
    And what's this gauge in the job trailer that we have to fill up, is it cast 6x Fire IV or fail at life?
    (5)

  6. #6
    Player
    Hana_Monogatari's Avatar
    Join Date
    Oct 2021
    Posts
    29
    Character
    Hana Monogatari
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by PyurBlue View Post
    Removing passive MP would not only kill off non standard lines, it sounds miserable for unsync or forced downtime.
    I imagine Umbral Soul would count as one of the spells that restores MP. Surely. Hopefully.
    (4)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I have mixed feelings, this could either add a unique new strategy to the class or ruin it. Suppose we will have to wait and see.
    (2)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,472
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Do people really manage to play non standard that well? Beyond the basic lines?

    Either way, removing intricacies that people like isn't good...
    (2)

  9. #9
    Player
    Dysvalence's Avatar
    Join Date
    Oct 2022
    Posts
    55
    Character
    Khierane Valscantaiga
    World
    Faerie
    Main Class
    Red Mage Lv 100
    100%. Even throwing opti completely out the window, the flexibility that nonstandard offers is incredibly comfy and for a substantial minority of BLM players it is easier than standard. The SAM changes are horrific for the exact same reasons so the worst part is that this doesn't seem to be an accident.
    (10)

  10. #10
    Player
    Hana_Monogatari's Avatar
    Join Date
    Oct 2021
    Posts
    29
    Character
    Hana Monogatari
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valence View Post
    Do people really manage to play non standard that well? Beyond the basic lines?

    Either way, removing intricacies that people like isn't good...
    Lots of people do use the nonstandard lines, yes! You don't need to be a high-end raider or speedkiller to use them, and even in dungeons or casual content you can use them to move around during mechanics more easily. The last few MSQ dungeons have had a lot of mechanics which require you to move around (Breathstroke or Lightning Leap in Aetherfont, everything the Antlion does in Lunar Subterrane), and using nonstandard lines here lets you instacast a lot more while keeping uptime. It's very fun, and a total shame it's being removed for no actual benefit to anyone.
    (24)

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