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  1. #101
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,453
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Yeol View Post
    Yoshi-P did mention briefly about wanting to delete classes and rework jobs. That's probably happening in 8.0. If that's their plan, it explains the little changes they made moving from 6.0 to 7.0.
    We're mostly likely only getting one new job (Physical ranged?), or no new jobs. Maybe expand on limited jobs (Level cap and content to do with them).
    I wouldn't even mind getting no new job but a single rphys if it means we can get the pvp treatment over job identity. Hell, I'd even forego a 4th rphys job even though this role needs some love if it meant it got a new identity.

    Quote Originally Posted by kuroashi_sanji View Post
    I think it was on a media tour, I think, that he commented on this on the Reaper panel, but I couldn't find it unfortunately.

    But I think he says something similar in this video here: https://youtu.be/WSGdMv72ghI 1:16:40
    Thank you for finding it.

    I guess it makes things clear on that department, and I'll stop pestering them about it then, and concentrate instead on job identity, which this thread is about anyway. I don't care much about extreme complexity and difficulty, or galaxybrain skill ceilings. I just want decent ceilings that allow for meaningful mechanics in jobs that feel good to use and pull off properly.
    (9)

  2. #102
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valence View Post
    I guess it makes things clear on that department, and I'll stop pestering them about it then, and concentrate instead on job identity, which this thread is about anyway. I don't care much about extreme complexity and difficulty, or galaxybrain skill ceilings. I just want decent ceilings that allow for meaningful mechanics in jobs that feel good to use and pull off properly.
    Honesetly, difficulty/complexity is a red herring in the current job design paradigm anyway imo.

    Different people have different brains, which means there's a bunch of different routes people prefer to take when solving problems. What's hard for one person to understand is intuitive for another and so on.
    So, when caulking over niches for the sake of making jobs accessible for those who prefer to play other jobs, those who used to fill that niche may now struggle with adapting to a strategy that's less engaging for them, which then leads to simplifying the homogenized group, and thus a vicious cycle is born.

    Something something, gameplay diversity is accessibility. We're about to have 21 jobs (4T, 4H, 6M, 3R, 4C), the goal should be that your average gamer should have at least one job that they click with, 3-5 for your more advanced player, and really only your hardcore playerbase should be able to maximize the usage of every job. (and even then..) If your largest player demographic is able to find a groove with every job, it's not because you have accessible job design, it's because you've pushed out every other player who prefers different gameplay niches.
    (12)
    ~sigh~

  3. #103
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,085
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I want jobs to be "simple**." Jobs being easy, and intuitive to play is good actually, and they should generally be ironing out the jank, but jobs do need some funk to them to remain fun. Like keep the simplicity, and ease of use that's been established with Endwalker (and soon to be Dawntrail I guess), but bring in some of the funkier job mechanics from PVP into PVE.
    (2)

  4. #104
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    351
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Well, after thinking about it for a few days, this is about as awful as I thought it would be, so I'm not really bothered, one of those upsides of not expecting anything good to ever happen.

    I think that Yoshi-P saying "We're going to focus more on job identity in 8.0" is actually a hidden blessing for players like me, because it essentially means that all the feedback that was given since...early ShB??? for more individuality for the jobs is being noticed, but has just been actively ignored/disregarded for half a decade now. So instead of being a complete waste of time and effort, it's only a majority of the waste, and a kernel of value, if only from the validation alone.

    Bonus, it also means we get to skip the entire "wait until media tour tooltips/wait until expansion launch/wait until X.1/wait until X.3/wait until next expansion" BS that we go through every expansion, and we can instead just jump straight to the "wait until 8.0" cryochamber instead of providing emotionally draining and unfulfilled feedback for the next three years.

    Think I'll finally get around to cleaning out my house instead of just having it unceremoniously auto-demo'd, get rid of that ball and chain. It's long overdue, and that plot should go to someone who might actually enjoy themselves here.

    EDIT: Destroyed my house. Honestly, harder than I thought it would be. I've had that house for six years, and I have a lot of memories with old static mates and current day friends. Took my pictures, and let it go.

    This sucks, man...
    (10)
    Last edited by OdinelStarrei; 05-21-2024 at 12:51 PM.

  5. #105
    Player
    Naizuo's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Naizuo Xandal
    World
    Jenova
    Main Class
    Samurai Lv 90
    It's actually wild that this is the expansion they really seemed to drop the ball on (combat wise). I really do miss shadowbringers combat, stormblood even more. It's one thing to add QoL, but simplifying a "difficult" job to a simple one personally isn't the best plan... Do that to a job to add.

    Can't believe YoshiP said people are torn about AST's iterations and that he can't satisfy them all but thats the issue, you cannnot satisfy everyone but you definitely had less unsatisfied players in stormblood than now. Removed, different AST card affects, then removed sects, and now the rng elements....

    He doesn't even mention anything about the Kaiten removal in the LL when that has alot of views and attraction since 6.1... So much for giving feedback in the forums...
    (12)
    Last edited by Naizuo; 05-21-2024 at 10:07 AM.
    付いていくことができるの?

  6. #106
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naizuo View Post
    It's actually wild that this is the expansion they really seemed to drop the ball on (combat wise). I really do miss shadowbringers combat, stormblood even more. It's one thing to add QoL, but simplifying a "difficult" job to a simple one personally isn't the best plan... Do that to a job to add.

    Can't believe YoshiP said people are torn about AST's iterations and that he can't satisfy them all but thats the issue, you cannnot satisfy everyone but you definitely had less unsatisfied players in stormblood than now. Removed, different AST card affects, then removed sects, and now the rng elements....

    He doesn't even mention anything about the Kaiten removal in the LL when that has alot of views and attraction since 6.1... So much for giving feedback in the forums...
    That appears to be what they do ever since ShB.

    Made a change that people didn't like? Ask them to give feedback on the forums and completely ignore all of it until they give up and go away!

    Seems to be working out pretty well for them so far.
    (7)

  7. #107
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Valence View Post
    So apparently we'll have to wait for 3 more years until we get a single consideration for actual job flavor?

    Is this for real? You couldn't do that for this expansion?

    Meanwhile everything is simplified in order to remove any failure state (notably gauge costs for bursts among other things).
    I couldn't agree more with this sentiment.
    I've just come to terms that the devs are completely out of touch from what NA players actually would enjoy.
    (8)

  8. #108
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,085
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    A comment that has wormed its way into my head regarding having to wait until 8.0 to see drastic job changes is the possibility of a level squish. Which, yes, would require extensive changes to every job. It isn't just simple numbers. 8.0 is gonna pose some legitimate design crossroads for combat, so it kinda makes sense to put it off until then which might be some cope.
    (3)

  9. #109
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,879
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The big question is also whether their idea of job identity and flavour is even the same as ours, they could be talking about nothing but visuals for all we know.
    Imagine waiting another 3 years for 8.0 and then get no improvements to the job pve gameplay at all, we just get some "job flavoured" versions of role skills and some more VFX updates.
    (7)

  10. #110
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,763
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by mallleable View Post
    the possibility of a level squish. Which, yes, would require extensive changes to every job
    technically all they would have to do is smash the current 100 lvls worth of jobs into 50 lvls which would also make players happy because a lot of players dislike losing their skills in dungeons.

    i will also say i dont see us getting too drastic of a change because at most we are seeing 2 jobs being changes at a time per expansion and magically we want us to be able to do it to 21 jobs in 8.0 which is over 10 times the work.
    (1)

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