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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    They're thinking about job identities for 8.0

    So apparently we'll have to wait for 3 more years until we get a single consideration for actual job flavor?

    Is this for real? You couldn't do that for this expansion?

    Meanwhile everything is simplified in order to remove any failure state (notably gauge costs for bursts among other things).
    (125)

  2. #2
    Player
    Charles_Mephist's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Charles Mephist
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Please looks foward to it XD

    As a rdm main i'm not looking foward to post picto game, specially since it seems EW summoner version is staying from the looks of it
    (8)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I don't know why they're not going towards 8.0 direction Now, not asking for the full switch but why are they doubling down on a worse Endwalker design?? tjey're going in the opposite direction of what 8.0 is "meant" to be

    Wouldn't it make sense to Revert some endwalker changes to prepare people more for 8.0?

    I'm personally doubting 8.0 will do that much to make job design different or interesting again
    (48)

  4. #4
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.

    The funny part was yoshida saying the changes is based on player's feedback, what a joke xD
    (52)
    Last edited by kuroashi_sanji; 05-18-2024 at 10:07 AM.
    sorry for my bad english
    R.I.P DRG

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,288
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kuroashi_sanji View Post
    I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.

    The funny part is yoshida saying the changes is based on player's feedback, what a joke xD
    We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.

    Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
    (46)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    We knew that already from the last time he spoke about it. Apparently they're thinking about making the encounters more interesting rather than job gameplay, which is a shame to me.

    Job gameplay has a much bigger shelf life than encounters who get trivial as soon as you complete the 'puzzle'.
    Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.

    Also fun/good job design led to normal content being more bearable and fun.

    Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?
    (39)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,288
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rithy255 View Post
    Funny thing is good job gameplay ENHANCES fight design, redoing a fight on a different job should be fun and make the fight somewhat fresh, but now once you've done the fight, it becomes stale more quickly even if you try to play something else.

    Also fun/good job design led to normal content being more bearable and fun.

    Combo actions being removed into one button, Mnk/drg/nin changes, a lot of tanking changes everything just why? Do we really need a easier Endwalker job design wise?
    The combo merging in specific, I'm okay with, because how it is - that's a shallow way to complexify something - it's a test of your hand's dexterity rather than your capacity to think on the run (which makes sense for MNK's decision making currently). I'm still neutral about everything else because I need to see what exactly are those 'new encounters' they're planning, assuming is something more distinct than we got in Endwalker.
    (8)

  8. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Raikai View Post
    Apparently they're thinking about making the encounters more interesting rather than job gameplay
    And you know that's BS because 90% of the game will be braindead easy or people won't play it/trusts can't do it, leaving only Savage and Ultimate to have interesting mechanics. So now we have boring jobs on top of boring mechanics.
    (20)

  9. #9
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by kuroashi_sanji View Post
    I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.

    The funny part was yoshida saying the changes is based on player's feedback, what a joke xD

    It probably is though; it just may simply be this is what the larger majority of player feedback is asking for; all player and language demographics included.

    Sure i know i'm one of those people that would love to see some of my old monk skills and functions come back, but a vocal minority of players on the forums are not even close to the actual majority of those who give feedback across every region: NA, EU, JP -that's a lot of people, with a lot of varying degrees of playstyles.
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  10. #10
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    So apparently we'll have to wait for 3 more years until we get a single consideration for actual job flavor?

    Is this for real? You couldn't do that for this expansion?

    Meanwhile everything is simplified in order to remove any failure state (notably gauge costs for bursts among other things).
    Gotta have something to be 8.0's main selling point so they can reel more players in.
    (24)
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

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