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  1. #81
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I may be wrong, but I remember Yoshida saying something like this in the EW media tour: "Many people are asking for HW job design, but let's continue with ShB design", not with those exact words, but yeah, they heard our feedback but chose to ignore it for the sake of new players I guess. So what's the point of giving feedback if they're going to completely ignore it?

    I very much doubt that they will honor those words in the future. I don't think this job identities rework will actually happen, sad but true.



    edit: What I mean is, in the pre-EW they recognized that a lot of players were unhappy with the battle design, so I would imagine that if they really wanted to improve the job design, they would have done it by now in DT, or at least they would be taking some steps in that direction. So, I would say don't expect it to happen in 8.0.
    (9)
    Last edited by kuroashi_sanji; 05-19-2024 at 02:12 AM.
    sorry for my bad english
    R.I.P DRG

  2. #82
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,034
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by kuroashi_sanji View Post
    I may be wrong, but I remember Yoshida saying something like this in the EW media tour: "Many people are asking for HW job design, but let's continue with ShB design", not with those exact words, but yeah, they heard our feedback but chose to ignore it for the sake of new players I guess.
    They did say that, yes, in a keynote or live letter. They acknowledged some people wanted 3.0 job design but were happy with where they got it in 5.0 and wanted to do more of it in Endwalker.
    (2)

  3. #83
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    400
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by kuroashi_sanji View Post
    I may be wrong, but I remember Yoshida saying something like this in the EW media tour: "Many people are asking for HW job design, but let's continue with ShB design", not with those exact words, but yeah, they heard our feedback but chose to ignore it for the sake of new players I guess. So what's the point of giving feedback if they're going to completely ignore it?
    Goes to show how out of touch Yoshida is, and that he isn't that great of a director/producer that the people in this community try to make him out to be. Albeit it was smart idea to use WoW as a base for Realm Reborn (+HW and SB), but when trying to make the game his own, look how bland and awful the systems have become over the last two expansions. A MMORPG that has neither the MMO nor the RPG elements any longer. He claims they are going to try to back the MMO experience, but they haven't really done a great job implementing any systems he's talked about thus far.

    I very much doubt that they will honor those words in the future. I don't think this job identities rework will actually happen, sad but true.

    edit: What I mean is, in the pre-EW they recognized that a lot of players were unhappy with the battle design, so I would imagine that if they really wanted to improve the job design, they would have done it by now in DT, or at least they would be taking some steps in that direction. So, I would say don't expect it to happen in 8.0.
    They'll most likely try to walk it back or blame the community for having "too much expectations" again. Only way a combat system rework/job design rework will be believable is if announced they have hired on another two dozen or so developers to work on it, and maybe ship off the current ones somewhere else cause they have no idea what they're doing.


    At the end of the day CBU3 is a part of Square Enix, and Square Enix wouldn't be Square Enix without making bad decisions.
    (19)

  4. #84
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by MisterNublet View Post
    They'll most likely try to walk it back or blame the community for having "too much expectations" again.
    Even more reason then to be transparent and communicate with your audience about “identity” and what it means to the designers. Honestly, I would be very tolerant and open minded with Dawntrails continuation of simplicity if the development of job identity were an ongoing, long term community “effort” like how the graphics update has largely been. Show progress, discuss ideas, and be accepting of feedback. If they took that approach early on, then I’d be entirely happy to accept Dawntrail for now. Well… assuming that progress was actually bearing fruit, or at least potential given an openness to feedback.
    (10)

  5. #85
    Player
    Thel_Eruyt's Avatar
    Join Date
    Apr 2021
    Posts
    31
    Character
    Thel Eruyt
    World
    Spriggan
    Main Class
    Summoner Lv 90
    Im in a mix there, I like the new summoner, I agree that could have a bit more complexity, but love the design of feeling like a summoner instead of a dot mage, still hate that our upgrade is the pictomancers fanfic so I do not like being a "bahamut" mage
    (3)

  6. #86
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    489
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I think the reality is that they learned the hard way that they cannot do class changes "piecemeal" - otherwise meta's form and classes fall behind others. I see DT as a "Hard reset" as the DT classes remind me more of ARR without attribute points and cross classing skills. They are leveling out the classes because if we see a Xpack after Dawntrail I suspect classes are going to drastically alter - but to do that change in production means flattening the classes first sadly.

    I called out the tank changes back in EW when they began tweaking potencies - I would love to see some sort of rat-tail mechanic with the evolution of jobs into a more complex gameplay design for those that want to min-max which is really what I think people want but at the same time having the base jobs still be able to clear the content if you know the fight and are putting in a modicum of effort.
    (1)

  7. #87
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,786
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    but to do that change in production means flattening the classes first sadly.
    well the expansion after DT will be a stat squish expansion AND most likely a lvl squish expansion where we go back to lvl 50 and cap goes to 60.

    and with a lvl squish they will either have to smash 100 lvls of skills into 50 or do a big change on the jobs. i feel either will be fine because if they smash 100 lvls of skills into 50 it fixes the lvl sync ruins my skills problem (at least temporarily) and if they just change the jobs altogether it would be a good time to work on the identity problem some players have.

    EDIT

    also it will be a good time to do the story cut to help players get to endgame without doing 6 expansions of content

    where players just do story to 50 then get to jump straight into new expansion or continue and see old expansions first.
    (2)
    Last edited by Musashidon; 05-19-2024 at 06:41 AM. Reason: more thoughts

  8. #88
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Musashidon View Post
    well the expansion after DT will be a stat squish expansion AND most likely a lvl squish expansion where we go back to lvl 50 and cap goes to 60.

    and with a lvl squish they will either have to smash 100 lvls of skills into 50 or do a big change on the jobs. i feel either will be fine because if they smash 100 lvls of skills into 50 it fixes the lvl sync ruins my skills problem (at least temporarily) and if they just change the jobs altogether it would be a good time to work on the identity problem some players have.

    EDIT

    also it will be a good time to do the story cut to help players get to endgame without doing 6 expansions of content

    where players just do story to 50 then get to jump straight into new expansion or continue and see old expansions first.
    It's been said before that with level 100 being a very iconic max level for the series, that after DT we will likely stay at level 100 and explore alternative levels of progression. I don't foresee a level squish. While it's entirely possible that Yoshi P could change his mind on that topic, I think just not increasing the level cap at all and doing something else is the better long-term solution anyway.

    I've been thinking some interpretation of the Sphere Grid could be really interesting.
    (3)
    Dawntrail has failed to address the problems with Sage's design, and Addersting is still the worst gauge mechanic in all of FFXIV, but it's not too late to improve the state of Sage before 8.0. #FFXIVHEALERSTRIKE
    • Reduce the duration of Eukrasian Dosis's damage over time to 15 seconds. Make the DoTs stackable.
    • Reduce Phlegma's cooldown to 20 seconds and Psyche's cooldown to 30 seconds.
    • Rework how Addersting to be a more fulfilling resource and a part of DPS gameplay.

  9. #89
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,747
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by kuroashi_sanji View Post
    I may be wrong, but I remember Yoshida saying something like this in the EW media tour: "Many people are asking for HW job design, but let's continue with ShB design", not with those exact words, but yeah, they heard our feedback but chose to ignore it for the sake of new players I guess. So what's the point of giving feedback if they're going to completely ignore it?

    I very much doubt that they will honor those words in the future. I don't think this job identities rework will actually happen, sad but true.



    edit: What I mean is, in the pre-EW they recognized that a lot of players were unhappy with the battle design, so I would imagine that if they really wanted to improve the job design, they would have done it by now in DT, or at least they would be taking some steps in that direction. So, I would say don't expect it to happen in 8.0.
    I'm curious about this actually, would you have the excerpt or the source that I could check out?
    (0)

  10. #90
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    This is the constant FFXIV scam: keep paying, and next expansion will fix it! Healers have been hearing that for how many years now?

    If you enjoy the current game, play. Otherwise, find a more enjoyable hobby. Or just skip an expansion and pay for the boost.
    (14)

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