Quote Originally Posted by Turtledeluxe View Post
To be honest, I find it hard to articulate what has me so curious. I guess what I'm thinking is normally wouldn't we just say "Hey, these transformations are bad, please make them optional"? The addition of agency is just unusual to me.

You're even saying "hijacking". It just feels very strong when all we really need is a toggle.
I use strong language when discussing things I have strong opinions about, particularly when those words effectively condense multiple aspects of how I feel into a much more concise package.

I could say "Abilities that replace a player's character model - which is often carefully glamoured after hundreds of hours to create a specific aesthetic style that is in line with the player's desired image of themselves and expression of their class identity - with a model that has a set in stone aesthetic seriously undermines character agency in the way they are perceived and the way they experience and express their job identity, which are very important factors in this game due to the high emphasis on role playing and the social aspect of the game".

Or, I can condense the vast majority of that sentiment into "hijacking the player's character model", which effectively conveys my dislike of the system and the way it intrusively alters the job identity with no regard for a player's character aesthetic.

As Roda said; any developer worth their salt should be capable of reading feedback and distilling it for useable information. Though, I would clarify this is usually filtered through a good community management team, whose job is to make sure the spirit of feedback reaches developers without the need for developers to spend their development time dealing with mountains of player noise every day.