I think there's a zero-percent chance the Kunai system isn't just "buff AE with Kunais gained from AC" which is the most bland thing imaginable, and also what they're doing with Monk.I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
Gotta agree with people that don't like timers myself here. I think the kunai thing is relatively simple and elegant since it bases itself on additional attached effects that affect other parts of the kit, but obviously it's a question of taste. Either way, not a melee main, so if timers is what people prefer, then timers it is as far as I'm concerned.
Remember when pre-pull Doton went away and no one missed it? Like that, this will be an improvement to the class.
(It's the internet, so someone now has to come in to say, "ACKSHUALLY, pre-pull Doton was pure skill expression and NIN is totally unplayable without it." In real life, NIN just plays better without it.)
Having gone back to play NIN to pre-farm some dungeon gear for VPR, I think I kinda agree with the changes. I think the Huton timer kinda distracts from the rest of NIN's gameplay a little. However I do agree that having to set up your Mudras, and wait in hiding is some really good job flavor so I would like to see Hide grant a free kunai or two to keep that gameplay flow in dungeons.
Huton's timer didn't "distract" from Ninja gameplay at all. Ninja gameplay is almost sleep-inducing between bursts and Huton is an element to keep track of during that time.Having gone back to play NIN to pre-farm some dungeon gear for VPR, I think I kinda agree with the changes. I think the Huton timer kinda distracts from the rest of NIN's gameplay a little. However I do agree that having to set up your Mudras, and wait in hiding is some really good job flavor so I would like to see Hide grant a free kunai or two to keep that gameplay flow in dungeons.
im more curious what else will come with said Huton change
since entire point of Hide resetting mudras is for Huton,will hide be axed? or will the reset be axed.
The actual Mudra combo is being repurposed to be an aoe attack that grants the effects of hidden (it's aoe Suiton) so actions like Trick Attack, and TCJ will be a little more useable in aoe situations.
The Huton change is like the least offensive thing they've done in the past few NIN changes they made (I am still salty about 1-minute Trick Attack being removed, that was such a horrid change mostly for other classes' skill expression). The Kunai gauge change practically retains what we've lost with Huton + we now get to use Huton as AOE Suiton which will be nice for dungeons.
Overall, NIN's 7.0 changes are uninspiring opposed to what they could have done instead. Would have been neat to see an extra combo route, new GCD, or something that makes our filler more than spamming 1-2-3 until our next 1-minute. Instead we got two new oGCDs we'll see once every 2-minutes.
Since every class's personal buff + raid buff are being extended to 20s, it would have also made sense if Kunai's Bane was 20s long. Currently we cannot fit all our Raiju's under Trick Attack. And Ten-Chi-Jin getting a second follow-up oGCD (since we already have Meisui) just seems clunky, and unnecessarily backloaded. Getting Trick extended + having Tenri Jindo being a short recast GCD (like 1-1.5s) would have felt a bit more fresh imo.
I also think Mug (or whatever new Mug is called) granting Zeppo for free instead of it still being 50 gauge + it being an AOE like Kunai's Bane... would be nice.
Last edited by kackal_Jackal; 06-07-2024 at 03:13 AM.
To be fair, Almost nobody got anything new as that sort of complexity... allegedly it will be something worked upon in 8.0.Overall, NIN's 7.0 changes are uninspiring opposed to what they could have done instead. Would have been neat to see an extra combo route, new GCD, or something that makes our filler more than spamming 1-2-3 until our next 1-minute. Instead we got two new oGCDs we'll see once every 2-minutes.
In fact, additions and changes concerned, I think NIN was the most well served (I don't play DRG though, so I'm not sure what happened there). I also think what they got is more engaging than Huton.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.