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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Please Don't Rework Huton (Ninja) Live-Letter Feedback

    It was cool having Huton be a buff you had to keep up. It was fun and the visual timer looked cool. Please revert the live-letter change to make it a trait. It was another small thing you had to manage and it was engaging.
    (10)
    Last edited by velswen; 05-17-2024 at 01:32 AM. Reason: fixed spelling

  2. #2
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Huton got Greased Lightning-ed
    (11)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    268
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I like that change.
    It is more annoying as fun, to keep the time up (even, with the skills to fill it up instantly).

    The change is a nice to have change (dont find the right word for that now)
    (13)

  4. #4
    Player
    Print_Screen's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Print Screen
    World
    Odin
    Main Class
    Ninja Lv 94
    I dont feel strongly about this particular change, but I sympathize with seeing your job become shallower with each expansion and wanting to hang on to the friction there is left. I dont think the game is changing course anytime soon, though.
    (2)

  5. #5
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by velswen View Post
    It was cool having Huton be a buff you had to keep up. It was fun and the visua timer looked cool. Please revert the live-letter change to make it a trait. It was another small thing you had to manage and it was engaging.
    Having to maintain a buff is neither interesting and engaging, its just busywork. Busywork is not gameplay depth. Having to make vaguely interesting decisions is. I'm happy that they're removing it, it will be interesting to see what they do with armor crush and hurajin. Hopefully the decision to finish the combo with armor break rather than aeolian edge will be something more interesting than the current "is huton about to expire" single braincell decision.

    Also looking forward not to have to do huton+vanish before each boss
    (13)

  6. #6
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Taliriah View Post
    Having to maintain a buff is neither interesting and engaging, its just busywork. Busywork is not gameplay depth. Having to make vaguely interesting decisions is. I'm happy that they're removing it, it will be interesting to see what they do with armor crush and hurajin. Hopefully the decision to finish the combo with armor break rather than aeolian edge will be something more interesting than the current "is huton about to expire" single braincell decision.

    Also looking forward not to have to do huton+vanish before each boss
    Seems like Armor Crush now adds two charges of that new kunai meter, while Aeolian Edge removes one from it. Hurajin probably got removed.
    (3)

  7. #7
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    But what you find annoying, I find fun. I think having friction in job design is good, and it makes it more engaging and interesting.
    (4)

  8. 05-17-2024 01:31 AM

  9. #8
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Taliriah View Post
    Having to maintain a buff is neither interesting and engaging, its just busywork. Busywork is not gameplay depth. Having to make vaguely interesting decisions is. I'm happy that they're removing it, it will be interesting to see what they do with armor crush and hurajin. Hopefully the decision to finish the combo with armor break rather than aeolian edge will be something more interesting than the current "is huton about to expire" single braincell decision.

    Also looking forward not to have to do huton+vanish before each boss
    It is interesting to me. You may disagree, but that is your opinion. It does make it more interesting and involves additional separate gameplay considerations if you are KO'd or there is long downtime. For instance, if the boss becomes invincible for a long period of time, you may have to refresh your buff earlier than normal to avoid losing the buff or having to use Ninjutsu/Hurajin to reapply it. That is depth. Just because you can't see it or don't enjoy it doesn't mean it isn't an added layer.
    (10)

  10. #9
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Print_Screen View Post
    I dont feel strongly about this particular change, but I sympathize with seeing your job become shallower with each expansion and wanting to hang on to the friction there is left. I dont think the game is changing course anytime soon, though.
    Thank you. I wish they would add more systems and friction to jobs instead of removing it. It is very disappointing. We will be level 100, but the jobs are easier to play with less thinking involved than at level 70 oftentimes.
    (6)

  11. #10
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    808
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    why am i not surprised it's getting cut. these devs, honestly.
    (4)

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