I guess damage gap closers were a big deal to the devs.



I guess damage gap closers were a big deal to the devs.
Dark Knight's Plunge is being replaced with some boring dash - one thing that made it fun to jump across at enemies, great.


I couldn't imagine the game getting any more boring for tank players but here we are.
i genuinely don't understand why they want to make combat easier. it seems to be all more consolidated and braindead. who is the target audience here? making delirium and blood weapon the same button, seems like there's no point.


I'm gonna be stubborn and not have the same button for combo actions.
I'm honestly fed up with hoping tanking will at least be fun again, at this point I don't even want to touch tanking, I used to be a tank main I loved how PLD's combo paths and gcds feels... I'll just have to stick DPS, Even then they had to ruin monk and dragoon.
Honestly what's even the point of job design if it's just press spam one button.
yeah. i'll understand if they want to add more buttons later to reduce the button bloat, but we'll have to wait and see. right now i dont have high hopes, especially for tanks.

I like the delurium combo but yeah same I don't like that they are put them together at all
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





