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  1. #21
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    491
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    I guess Ast will be even more dull in normal content now, as I can't even fiddle with cards duing my 1 1 1 1 1 1 1 spam.

    Also having to transform into a whitemage for scholar is such a huge turn off, it legit makes me not wanna play it. It will probably be a overbloated CD, you never use outside savage anyway, so its probably fine
    (5)
    Last edited by Gullis; 05-17-2024 at 12:23 AM.

  2. #22
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    390
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I like how they made the portraits take more room so there was only space for the swiftcast role action (only because it's shared with casters is my guess)

    I also like how there was a comment on tanks getting additional effects. Of course, this time it will be real, not like when it was said for the healers AoEs.
    (2)

  3. #23
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,202
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tint View Post
    Yeah... why even draw cards when you don't shuffle them before? Removing RNG makes the whole idea of drawing cards moot.

    First time magic, now the cards. Job identity gone.
    Tbf, it was gone by Shadowbringers. All cards did is essentially a damage buff. The only RNG was whether it was ranged or melee. At least now we have choices on how to utilize card effects. Though I was hoping for a bit more indepth utilization on cards.


    SGE got AoE Kardia, faster Soteria recast, Eukrasian Dykrasia AoE DoT. These are good changes. It feels a bit plain compared to other job changes because this was supposed to be a given for the core design of the job, so it doesn't feel like anything 'new' was added, just more cohesive in design as a DPS healer. I think so far it has the best QoL for identity.

    SCH got transformation wings and an attack after using Chain Strategem (120s). The cooldown seems really long for a new attack skill. The transformation idea is good but it feels a bit off design-wise. The tail of the job action trailer seems to disappear so it feels like racial features got removed instead of combined. With the way they kept on using Emergency Tactics (cooldown possibly removed?) I wonder if there's a bunch of skills that are now affected by Emergency Tactics.

    WHM has one skill that allows 3 AoE hits after using PoM (so 3 attacks every 120s), as well as a dash. Though I find it slightly funny how they gave PLD's atonement 3 different animations on the same skill in contrast to make it feel less samey.

    Hmm... these changes seem alright, but it feels lackluster. I'm slightly worried about the healing agency for healers. All other roles have stronger mitigations, but nothing was mentioned on the healer's side regarding mitigation, which could be a bit problematic since healers are in charge of 'survival' but you can't help people survive if others don't mitigate, unless they increase damage but not make raidwides and attacks just one-strong hit but frequent and consistent hits. Let's hope healers have enough to heal to stay engaged in healing so it doesn't feel like Broil x150.
    (6)

  4. #24
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Consider that we have seen a couple of spells in the Trailer that didn't get explained in the Liveletter:



    This instant cast GCD which seems like an offensive action. (Considering the fact that SCH and WHM get offensive skills tied to their use of 2min CDs, I imagine this one is tied to Divination.)

    And



    This other instant cast GCD which seems like an AoE healing/support action given it seems to apply on allies.
    (1)

  5. #25
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rithy255 View Post
    Astro is ruined cool. I guess I have zero reason to touch healer now.
    That seems like an every expansion thing now XD well at least since ShB
    (2)

  6. #26
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    319
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I wonder what the last spell is in the WHM section of the new job video. I assume the 3 stack AoE is the attacks at 11:54, 12:07 and 12:15. The last spell at 12:22 has a similar visual theme, but the enemy doesn't respond so it's not an attack. It looks like an instant (ogcd?) support spell.
    (0)

  7. #27
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    AST & WHM getting upgrades (presumably) to Medica 2/Aspected Helios is laughably bad when GCD healing is already sparse in most content of the game outside prog. They can make it as pretty as they want, why would I press the button when I have 10 OGCD's between myself and my co-healer to first use?

    I'm guessing the first AST skill above is a finisher to divination, and the second the Level 100 spell which will probably be an OGCD healing tool, since they seem to think we need more.
    (1)

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