



SCH shouldn’t even have a fairy motif, it’s a war tacticianI am pretty unhappy myself, but I main WHM.
Why is it that they have decided to constantly combine our motifs?
WHM has these silly fairy wings that should have followed the feather motif (shown in the WHMs LB3 + new DT ability) and SCH who of course should be a fairy motif because of (Obviously) the fairies now has some forced feathered form?
Please give us our individuality just as Astro has the stars and Sage has its technology.
I'm just curious, are you using the term "forced" as in "this seems forced" or are you using it as though SE is forcing you against your will to do something?Extremely unhappy with Scholar's forced transformation. If we don't have TOS-abiding ways to disable this, the job is completely dead to me honestly, and it's been the main job I've played since leaving ARR and what I've raided on every savage tier I've played. I love the idea of a tactical combat medic, but I think Square has forgotten the job's entire lore by this point. I'm actually pretty livid about it.




A skill you want to press shouldn’t enforce a (frankly ugly) glam onto you that doesn’t match SCH’s theme at all
Why am I cosplaying as a WHM for 20 seconds on SCH





They probably should have made it look more like Seraph, although that wouldn't really look less like WHM.
I don't really touch SCH but dang the transformation looks.... pretty bad. And I imagine like RPR's Enshroud, it will also hide hair and unique racial features too (which is something I already don't like about Enshroud). But at least Enshroud has an otherworldly feel about it, SCH's transformation looks pretty plain. Immediately reminded me of that Christmas choir glam from a few years back.Extremely unhappy with Scholar's forced transformation. If we don't have TOS-abiding ways to disable this, the job is completely dead to me honestly, and it's been the main job I've played since leaving ARR and what I've raided on every savage tier I've played. I love the idea of a tactical combat medic, but I think Square has forgotten the job's entire lore by this point. I'm actually pretty livid about it.

Seems rdm gets a new verbaz00ngers on the Enchanted combo and a spender on the Moulinet spam one


I'm a little disappointed with Viper. I'm not sure what I expected, but it just looks like various flurries of slashing without any distinct attack animations. Overall it looked fine, but nothing really stood out as a signature move and there wasn't any specific animation that was a "wow" moment.
Meanwhile it seems like a lot of jobs just got another tier stacked onto existing attacks. RDM and PLD are getting out of hand lol.
Apparently they blurted out for 8.0 that there will be more "individuality" for each job so jobs don't play "samey", I'm guessing skill trees?*hopium*
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*hopium*


