Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Hybrid View

  1. #1
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Local_Custard View Post
    Oh- good to know. ...Why do we have less things on level 50 kits than we did in previous expansions?
    As ff14 has console players, and in general supports controller - it has a limit of how many skill could fit there. Normally you can map 24 skills on the controller for a comfortable access. When the max is 50 you don’t have to worry about it yet. Then with every increase the skills need to spread out, so the upper limit won’t be reached, but new skills or smth will be still rewarded to the player as they level up.
    (0)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Local_Custard View Post
    Oh- good to know. ...Why do we have less things on level 50 kits than we did in previous expansions?
    Because over time, jobs get reworked, abilities get added and subtracted, and then all those abilities that remain/exist need to get spread out over 60 levels, 70 levels, etc.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,446
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The way you act the first time seeing a mechanic isn't that important, what matters is that you can analyze it after, try and see what went wrong, try to figure out how it's solved, and if you need to see it more, then you go at it again with those new questions in mind, and you try to figure out more and more of it every time. Going at it again blindly without any new information or idea isn't going to result into much progress. But spending your time talking about it in circles won't solve it either, so there is a balance to be found somewhere.

    If you're following guides, it makes it easier to figure out how it's supposed to be solved since the guides solve it for you, so what's left is figuring out timings and finding your bearings with it, and then executing it properly.

    Your example of colliding planets is literally abstract geometry tied to arena visual cues, and I do believe that kind of mechanic (seen more often those days) is its own can of worms because it relies on different mechanical skills than the rest of the game imo. They're found most often in extreme trials I find, like the star patterns in the first ex trial of Endwalker, or Gales in the Voidcast Dais ex. Also seen here and there in savage albeit more rare, like superchain theory in P12S. They can require you to solve a lot of geometry on the fly or in sequences.
    (3)
    Last edited by Valence; 05-16-2024 at 07:25 PM.

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Local_Custard View Post
    What else might I do it prepare for harder content?
    Have you done any of the EW extremes? The current unreal?

    One of my worst habits is freezing up whenever faced with mechanics I do not understand well/at all. I might entirely stop casting…
    If that means dropping casts of Malefic, I say meh. Worry about that after you're comfortably clearing the mechanic and/or fight, or consistently seeing the enrage.

    …or I might act too slowly for what the mechanic is asking of me.
    I think the only way to truly get used to pacing and nature of harder content is to just step foot in it and give a whirl.

    Consider the final trial of Endwalker: Running it at min ilvl doesn't change the pacing or nature of the mechanics. It just makes the fight take longer.
    (2)

  5. #5
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by sindriiisgaming View Post
    You should discard the idea of perfection immediately. It doesnt exist. It's a tredmil that you'll be chasing forever as your goals continously change. Eventually it will get to a point where you dont even recognise what you were originally after
    while true my brain isn't exactly the most logical thing. I am working on it but it might take me my entire lifetime to truly make peace with the imperfections in my actions and being. (sorry didn't see your response earlier)

    Quote Originally Posted by Valence View Post
    The way you act the first time seeing a mechanic isn't that important, what matters is that you can analyze it after, try and see what went wrong, try to figure out how it's solved, and if you need to see it more, then you go at it again with those new questions in mind, and you try to figure out more and more of it every time. Going at it again blindly without any new information or idea isn't going to result into much progress. But spending your time talking about it in circles won't solve it either, so there is a balance to be found somewhere.
    on the flip side I might pass a mechanic and still not understand what I'm doing then later ask myself why I was able to survive in the first place. I do try to analyze the mechanics I get wrong. Tbh, I'm very for talking to people and thinking on my own with a mechanic. Sometimes it takes failing it multiple times to see what I was doing. I think recording the failure would also benefit me. Just means I need to be recording in advanced.

    If you're following guides, it makes it easier to figure out how it's supposed to be solved since the guides solve it for you, so what's left is figuring out timings and finding your bearings with it, and then executing it properly.
    I'll likely be following guides most of the time unless I feel like going in blind. I won't be going to the newest content until I have caught up on the entire catalogue.

    Your example of colliding planets is literally abstract geometry tied to arena visual cues, and I do believe that kind of mechanic (seen more often those days) is its own can of worms because it relies on different mechanical skills than the rest of the game imo. They're found most often in extreme trials I find, like the star patterns in the first ex trial of Endwalker, or Gales in the Voidcast Dais ex. Also seen here and there in savage albeit more rare, like superchain theory in P12S. They can require you to solve a lot of geometry on the fly or in sequences.
    Yeah I'm not very good at abstract geometry. Took me asking a friend about it. I have a bad habit of looking down or developing tunnel vision and not seeing what is happening with the atmosphere around me until it is too late.

    Quote Originally Posted by AmiableApkallu View Post
    Have you done any of the EW extremes? The current unreal?
    nope. I will eventually, though.

    If that means dropping casts of Malefic, I say meh. Worry about that after you're comfortably clearing the mechanic and/or fight, or consistently seeing the enrage.
    Yeah my brain is trying to parse would what is going on and my feet (metaphorical) are telling me to just run

    I think the only way to truly get used to pacing and nature of harder content is to just step foot in it and give a whirl.

    Consider the final trial of Endwalker: Running it at min ilvl doesn't change the pacing or nature of the mechanics. It just makes the fight take longer.
    tis the natural step of the game! Yeah I anticipate older content may change a bit more at min ilvl compared to newer content
    (0)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

Page 2 of 2 FirstFirst 1 2