Graphics update looks great. But it seems like this would have been the best time to fix hair clipping. I don't always want to wear the butt glams or a hempen camise, so some armour doesn't work with long hair.
![]()
Graphics update looks great. But it seems like this would have been the best time to fix hair clipping. I don't always want to wear the butt glams or a hempen camise, so some armour doesn't work with long hair.
![]()
One of the best ways to drain people's energy nowadays is via the internet. - Colin Robinson
Based on the benchmark, it looks like it's not getting fixed
almost always why i have to use a pony tail or short hair.
even then sometimes that will clip literally that same gear showed there wont work for any of the hair i like but i love the glam.
it's a shame because i really want nice gear but everytime i find something i like, it's generally clipping with the hair i like.
I highly doubt it. They'd either have to re-joint every hairstyle to accommodate every clippable piece of gear (nope) or give every piece of clippable gear unique collision for said hair, which would entail the creation of a phys system specifically for the interaction between hair and gear (mega nope).
They could also just cut off hair models at a certain point when wearing certain gear, but at that point I'd personally just tell people to use different hairstyles.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
Things like this should be put in the bug forum really. They have actively been sorting the bug reports and unfortunately, many of them were put in General Discussion instead and were probably missed entirely...
They said they wouldn't be doing anything about clipping with this graphics update.
Unless you're looking for something like this or for the game to automatically put your hair into an up-do variant like TERA did, I'm not sure what else could be done while still maintaining appropriate performance numbers and not modifying a bunch of armor designs?
~sigh~
In order to render hair properly to avoid clipping, they would have to add a huge amount of skeleton mesh connections so it flows properly. It would probably end up causing hair to be more complex than the rest of the character's bodies. I don't expect this to be resolved for the life of the game unless they plan on going for another massive upgrade in 10 years to add AI based hair rendering.
As many have already said, this is never going to happen for various technical reasons. If it bothers you that much you'll have to change your hair or change your gear.
It would be nice if you could tie a hairstyle to a glam plate so you could just use a shorter hairstyle with certain gear without going back and forth to the barber, but who knows if that's possible either.
They could just go the Viera route and make it so that some helms don't render at all if you have particular hair options picked![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.