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  1. #191
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Skies View Post
    I am mildly curious but.
    Why do you people apparently equate 'level cap' with 'endgame'?
    You're quite right. We shouldn't.

    However, the content that exists right now for capped players has been shorthanded to "endgame" by the community, despite the fact that it isn't. Or at least that it plainly does not feel like it. People called it like that, I imagine, because it was what the found at the end of their class progression. And the name stuck.

    R
    (3)

  2. #192
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Gramul View Post
    The whole experience should be the "good part".
    +2

    /10char
    (1)

  3. #193
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Babydoll View Post
    I don't mind quest leveling that much...but it takes a bit away from the social aspect of the game. In XI and L2 when grinding on XP mobs I actually had to function in a group as a whole...not just alone. >< It taught me a lot about the game and how my job worked Even in Aion that has quest grinding, you can also make a PT and go into the "strongholds" and do regular exp pt.

    But yea this is Final Fantasy...and FF is known for new, innovative ideas and game breaking/changing ideas. That is the standard that Sakeguchi gave that company when he ran it. That is why all the old FF's got very high reviews (And dont forget Chrono Trigger ) because they were so innovative that they changed the way gaming worked.

    They would set new high standards for RPG's. That is what I still except from my favorite game company. Now...having the wow/aion quest grinding is far form innovative and game breaking. I except much more from Yoshi and SE. I have high hopes that 2.0 will be like what FF7 did for video games (Not just RPG's) which is why I am hoping it is not just copy/paste system of Aion and wow
    There is no reason why quest leveling and party leveling couldn't coexist. I've often spoken, like Yoshida seems to have done too, of 2 different avenues of progression within one single game: One through which you acquire experience in solo conditions, and another one, perhaps more rewarding in exp, in which you do it within group. Party leveling could be achieved both through collective questing, or through collective grinding (camps). There could be two branches in the quest tree, corresponding to these two avenues. Players could alternate play styles and choose which path to follow in any given day.
    (0)

  4. #194
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rutelor View Post
    There is no reason why quest leveling and party leveling couldn't coexist. I've often spoken, like Yoshida seems to have done too, of 2 different avenues of progression within one single game: One through which you acquire experience in solo conditions, and another one, perhaps more rewarding in exp, in which you do it within group. Party leveling could be achieved both through collective questing, or through collective grinding (camps). There could be two branches in the quest tree, corresponding to these two avenues. Players could alternate play styles and choose which path to follow in any given day.
    It's the purpose of the Armory System with classes and jobs.
    (0)

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