Quote Originally Posted by Jynx View Post
I really doubt anyone pulling from their experience from XI want this game to be XI-2. Then again if we don't quote something with WoW level subscribers it seems we are going to get pointed in another direction becasue what we thought was fun obviously didn't sell well enough.

Man CoD must be the best game evar.
*laugh* It certainly is popular, not that I like it.

Anyways, no. There are a lot of good ideas from FFXI. But many people have very contrasting views about what was good from XI.

What about the mentions of Campaign, Beseiged, Conquest? Hamlet defense falls short of this so far.

We've got Arena PVP coming, but what about Balista? I know that had a cult following, and if it had rewards relevant to PvP I bet more people would jump on that.

We've already gone over HNMs on another thread and I reminisced on how Sandworm and Dark Ixion both had a special place with me.


What's getting opposed is broad spectrum ideas, things that seem to want to be transplanted without adjustment or acknowledgement of the things that cause it to snag in FFXI. When you talk huge concepts like the level progression, or necessity to party to do anything in FFXI, then you're starting to tread upon areas that caused many people to defect away from XI to begin with, and often at the cost of mechanics many players like here.

If I absolutely had to party to level at a decent rate in this game, I'd drop subscription. I like the thought of being able to train in private as well as with a group.

But there are a vast amount of concepts in FFXI that are interesting, that really aren't being touched on. It seems that the few people who are champion XI are championing the same small scope of mechanics over and over again.

Maybe it's because some of those mechanics no longer exist in XI and you're looking for an alternative vent, but it is defended so staunchly that there does not seem to be any room for negotiation for it to work with a broader audience.