Quote Originally Posted by Rutelor View Post
Still, one more interesting addition to character growth would be to re-design something along the lines of FFXI Skill Levels, only this time not linked to spamming of actions, but rather to in-combat, in-party (ideally in-skillchain) use of the corresponding actions. That would certainly add some incentive to partying.
It will add fun, sure, but the "incentive" by any other view already exist. There's no xp-splitting here. Do leves alone or do them with 6 other people -- same xp, at near player-multiple the speed. With rested xp, I've done 40-42 in around 18 minutes. Just have 8 leves for the area, and the highest difficulty you can get xp out of.

I guess I'm speaking a bit satirically though. I agree that fun should be the prime incentive in such choices - not there being something brokenly easy way to gain xp or the like. I just wish it was more often that people would look for their incentives in how actually enjoyable the process is.

<--I usually prefer to level solo. I'll often enjoy leveling with friends, but the hecticness and lack of ingenuity in party-play (especially given how well my current main, a Pugilist, can solo) burns me out quickly. When things die so fast, I feel like I'm fighting just to be useful, even if we're fighting enemies 4 to 6 levels above our own.