I don't know, maybe it is just me, but how do people enjoy killing the same mob over and over all day in comparison to actually experiencing content to progress to 50? Like Yoshida said, this is an MMORPG, meaning....there needs to be RPG elements in here, and quests are very RPG friendly. This is a Final Fantasy game, we need to be engaged with it's story the whole way through. Yoshida sees this and wants to make sure it still retains Final Fantasy's elements of success in an online game. I believe his ideas will make that a reality.