Speaking of an end to grinding, what I find funny is how the casual player community adjusts their play style to the difficulty level of the content. Instead of focusing their time and effort, they react to the challenge of coordinated gameplay by turning around and running back to level 1 where they can grind up again, as if that is accomplishing anything. Rinse and repeat.

To me this is, like, certainly not a healthy situation. I blame both sides for that, but what's nice about the concept of this thread is that it would knock that problem out, regardless of change on either side.