Quote Originally Posted by fusional View Post
1. MMOs without engrossing endgames rapidly die, no matter how much hype they ride in on and no matter how many other good things they have going for them. see: rift, swtor, etc

2. the journey is important, but if you aim to focus on the journey *primarily* then you're basically describing an offline RPG with pretty online chatroom elements. i don't disagree that this game rushes people to the end a bit too fast, but to imply there really shouldn't be an endgame or that an MMO shouldn't advance toward one is completely silly. there must be a balance between the two.

3. why do people who don't have time to play the game feel entitled to as much or more than people who do have time? that doesn't even make sense. it's not logical whatsoever. it's tantamount to me expecting to earn the same yearly salary as you while putting in 1/10th of the hours (or none at all).

anyway, i've said it before and apparently need to say it one hundred thousand times more- as a hardcore gamer, i don't begrudge *you* content. you should have content that caters to you. you should have content that you find engaging, that makes you happy, that makes your gameplay experience feel worthwhile.

but why do you begrudge *me* content?

perhaps i'm misunderstanding the intent of this thread, though.
I agree with this post, but I do want to note that some of those games did their content right in their own respects.

SW:TOR, in particular, had a fairly engrossing storyline that kept you engaged (for me) up until level cap. It also had various sorts of 'at the time' relevant content such as Flashpoints.

Difficulty here is, there was no replayable feeling to this content (no level sync for going back and helping a friend through past instances). Nor was there any insentive for later or endgame players to help.

If FFXIV can emulate SW:TOR's gripping tale of climbing the levels, on top of having an endgame that can sustain it's players (including making content entertaining, easy, and worthwhile to replay). Then they will have hit a goldmine. Especially if their idea of Golden Saucer creates fun sidequests for characters of all levels on top of everything else.