It's the purpose of the Armory System with classes and jobs.There is no reason why quest leveling and party leveling couldn't coexist. I've often spoken, like Yoshida seems to have done too, of 2 different avenues of progression within one single game: One through which you acquire experience in solo conditions, and another one, perhaps more rewarding in exp, in which you do it within group. Party leveling could be achieved both through collective questing, or through collective grinding (camps). There could be two branches in the quest tree, corresponding to these two avenues. Players could alternate play styles and choose which path to follow in any given day.
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