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  1. #1
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70

    Stop the Grind-to-the-Endgame madness!

    This will be a short one. I long for a game in which the steps forward are packed with excitement and opportunities for fun. Not a rat-race to the end; the end being the only place where you will be considered someone by your fellow-players. End anti-newbie discrimination, make every level count. Slow down the pace of advancement. Smell the flowers. Struggle with difficult mobs at every level. Enter awesome events at every step.

    This is actually more casual-player-friendly than accelerating and stultifying the game, so that almost anybody can get to the "fun-filled end."

    End-obsessed game design fosters fascistic behavior in the community. Plus, it rewards the slacker that doesn't want a life, whereas it penalizes the player with the regular life. Making the advancement mechanics super-easy, the way the developers of this game sometimes seem to believe they should, does not improve the chances for anybody: The "Über" get to the end and get bored too early, the casuals never catch up, and are still discriminated.

    Fill the world with one thousand Shposheas, only more complex and more attractive; make getting to level 10, 15, 20, 30 real challenges away from the repetitive levequests, and gratify us with oportunities that open up at every stage: Environmental puzzles, mysteriously coded scrolls, incomplete maps, a bit of Myst in Eorzea.

    R
    (119)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    (45)

  3. #3
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    hey OP.

    2.0
    (7)

  4. #4
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    How does dedicating time to a grind qualify someone as a slacker, because they "have no life"?
    (5)

  5. #5
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Andrien View Post
    hey OP.

    2.0
    Let's hope so! :-)
    (2)

  6. #6
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by TaalAzura View Post
    How does dedicating time to a grind qualify someone as a slacker, because they "have no life"?
    "Have no life" is a phrase that does not figure in my OP.

    As a matter of fact, I said neither of those things... Please read more attentively.

    I'm not attacking a grind. Just a desperation to get to the endgame, because there's nothing else to make you count.
    (20)
    Last edited by Rutelor; 07-18-2012 at 04:44 AM. Reason: Left out quote originally

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by TaalAzura View Post
    How does dedicating time to a grind qualify someone as a slacker, because they "have no life"?
    More like, they have no care for participating in other aspects of life and thus have more time to focus on this game.
    (8)

  8. #8
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    The reason why there's endgame-based content being released is because of the development of 2.0. This is all to keep the players playing the game with an incentive to keep leveling, and content to keep us satisfied, until the game reaches a state that can be expanded on with lower-leveled and more expansive content.
    (0)

  9. #9
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I really hope in 2.0 we do not get the Aion/wow type quests. That would make me sad.
    (11)

  10. #10
    Quote Originally Posted by Babydoll View Post
    I really hope in 2.0 we do not get the Aion/wow type quests. That would make me sad.
    We will. They need enough quests to make leveling through it viable, so...
    (1)

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