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  1. #1
    Player
    Mitzahel's Avatar
    Join Date
    Nov 2023
    Posts
    8
    Character
    Angel Light
    World
    Hyperion
    Main Class
    Dancer Lv 85

    [History&Lore FeedBack] Stop killing your light!

    Don't get me wrong, I'm not here to complain about the hard work you writers and devs have been doing. I understand that sometimes life can be dark for many people. Difficult situations are part of our journey to evolve as human beings and as eternal souls in search of the Creator source. But, I honestly don't see any real reason to beat and hurt the light of wonderful characters so much, and even kill them during the plots.
    Is it really necessary to bring in destructive moments, where there is no hope for the players, or simply to destroy the legacy of a creation, possessed of light, for the simple desire of evil or for the relevance of the story?
    Even though it's a fantasy game, even though absolutely everything is fictional, even though none of them can truly breathe and live in a physical world, every creation has life and energy. So stop killing your lights for the distorted feelings of causing suffering to the players for something as small as relevance at the moment for the history.
    Remembering that, everywhere in this world, it is not necessary to die or sacrifice oneself in order to correct the mistakes of the past, or to save other people.
    Knowing this, bring more of this into the game's story, bring more light, keep the light.
    Thank you. Peace and Love.
    (1)

  2. #2
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,947
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Mitzahel View Post
    Is it really necessary to bring in destructive moments,
    Yes.

    In a game largely focused around conflict and combat, where are we going to find any form of drama unless something bleeds once in a while? This is not Animal Crossing.
    (9)

  3. #3
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100


    something something notallsineaters
    (0)

  4. #4
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    FF14 is a game about many things, but a primary focus has always been war. When wars are fought, good people die. To present a war where the "good guys" don't suffer deaths and loss renders it alien, disingenuous, and unbelievable.

    Personally, I actually think that even the version of war that FF14 presents is too fluffy, with named characters generally having plot armor unless their death will progress someone else's story or lead to what the writers think will be a compelling story beat.

    And I won't complain about that too much, it's fine; they're trying to efficiently tell a story, and a constant backdrop of random deaths and their corresponding trauma isn't going to be conducive to every story. It's fine.

    I love fantastical elements such as magic and monsters and gods, but in the midst of that I want FF14 to tell me relatable human stories. And it can't do that if it presents war in a way that never results in loss for characters that we've become attached to.
    (4)

  5. #5
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Actions without consequences are largely meaningless. Winning without cost or struggle is not dramatic or fun.

    It's why FF7 is/was such a big deal when compared to (arguably) the better plots of its peers.

    Having the stones to completely off a major character permanently and dealing with "how we pick up the pieces and move on" is good drama.
    (2)
    Last edited by kaynide; 04-07-2024 at 11:07 PM.

  6. #6
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,947
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by kaynide View Post
    It's why FF7 is/was such a big deal when compared to (arguably) the better plots of its peers.

    Having the stones to completely off a major character permanently and dealing with "how we pick up the pieces and move on" is good drama.
    How dare you devalue FFV like this?

    Also probably IV more strongly in theory, but that game didn't exactly know where to put its dramatic stakes, so none of the party deaths/grievous injuries felt like they did much.
    (4)

  7. #7
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    VI killed 10 Moogles, 3 Imperials, and 1 Assassin, all playable characters at some point... Though most were filler for plot events. The two biggest being General Leo and Shadow.

    I think Arvis and Banon also technically died due to being in Vector during the Warring Triad apocalypse, but that was off screen technically (though I suppose that applies to the playable moogles as well).

    FFII was actually the first game in the series to kill party members though, starting with Josef being crushed by Borghen's Boulder. Next would be Minwu dying to unlock Ultima. Leila had a fake death, disappearing when Leviathan swallowed her ship. And Ricard Highwind sacrificed himself to hold off the Hell Emperor while the party escaped with Leon on the last wyvern of Deist. Technically it is also the first entry to have a character become playable after they die, since Scott, Gordon's brother, becomes playable in the later remaster/remake ports of the game in Minwu's party. It also killed side characters like Cid.

    Anyway, details aside, the series is no stranger to main party line death nor death in general. It's always used in line with the story being told and setting the tone for the story.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  8. #8
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    275
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Yes, it is needed to bring excitement in the story.
    Its hard to tell a good story, if there is never any danger to the character in it.
    It even create unbelieve. Like: why did Tataru survived the attack in ARR? When the enemy killed everyone else?

    Or by Krile. There was a real feeling of danger, when her things happens in SB. "What did they want from her? Im warning you, that you shouldnt harm her."
    Its even make it questionable, that whe dont have any loses anymore, since stormblood.
    You would think, that whe would have any loses again in EW, when it is the final fight, with all live on the play. As example: it would have been maybe a good moment for Uriange or Thranced to go out of the play (Thranced has fullfilled his main role, and Uriange could have sacrifficed himself, because of the guilt he feeled -i want Yshtola out of the story, until she has written the book, with all the knowledge, they obtained).

    The only reason, why its hard now to kill any of the scion would be, that whe would need a replacement for them. They are now the right numbers, to make the 8 man raids possible.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    From a writer perspective, if your audience is going out of their way to volunteer a specific named character to be killed off in the name of more drama, then that's obviously not the play. Instead, you find the character that they actually care about, and sacrifice that one instead. Common sense, really.

    Quote Originally Posted by Cleretic View Post
    This is not Animal Crossing.
    You'd think that, until Furi and his fellow Auspices show up to repossess unused player housing for non-payment of dues.
    (4)
    Last edited by Lyth; 04-09-2024 at 06:40 AM.

  10. #10
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,947
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Lyth View Post
    From a writer perspective, if your audience is going out of their way to volunteer a specific named character to be killed off in the name of more drama, then that's obviously not the play. Instead, you find the character that they actually care about, and sacrifice that one instead. Common sense, really.
    Yeah, the reason Y'shtola will never die is because everyone keeps saying she should.

    The OP is a pretty obvious drive-by troll, though. I think they've almost brought up an interesting discussion point, but let's not pretend they're here to argue with, or were ever genuinely arguing.
    (1)

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