Quote Originally Posted by Arkdra View Post
Literally 0 of the pvp jobs are more interesting than their pve versions.

Edit: PvP jobs are interesting in that they made a bunch of tiny kits feel distinct and true to their base jobs. They are not interesting in the sense that if you stuck them in PvE, they would be fun at all. They would be super boring in fact.

Edit: Also pvp is ultra imbalanced and the only reason it isn't a problem is that such a minor portion of the playerbase engages with it. So this is a terrible sell.
Nobody is asking for pvp kits to be directly translated into pve, since as you say, they're not designed for pve in mind. The fact that they feel distinct and true to their base jobs was the whole point, and you're putting it better than I could. And perhaps that's something the devs should take note of when designing for pve.

Pvp isn't that imbalanced for what it is designed: crystalline conflict. If you're talking about FLs, nobody is going to take that comparison seriously, nothing is balanced here.