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Thread: Positionals

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  1. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Turtledeluxe View Post
    I don't need to disagree, the names, recast times, descriptions, etc. all demonstrate what I am saying.

    I also didn't say I like positionals. I have a RPR at 90 but tbh I don't feel one way or the other about them. I don't think anyone ITT does either. I think they're parroting a streamer.

    For example:

    I design a set of pens that are all blue. The undertones of the blue are different, making them different shades. You come in, say they're all "basically blue", and called them the same. Except they aren't. To be homogeneous they would need to be the same exact blue.
    The exact same flank and rear = the exact same shade of blue. You're so desperate to be right but you're not.

    Quote Originally Posted by Asari5 View Post
    i would like if my combo gets interrupted if i dont do positionals right... on dragoon though
    Sure, dragoon and monk can be the positional jobs and they should make it so that the buttons dont work at all if you're not at the positional for the gcd. Monk was always very positional oriented because of the forms, while wheeling thrust + fang and claw add a natural flow to the dragoon's rotation that just makes sense. You're at the rear for one half of your rotation and it naturally moves you to the flank for the next half. Being at the flank reminds you that you're using one ability, while being at the rear reminds you that you're using the other.
    (3)
    Last edited by HikariKurosawa; 05-16-2024 at 08:16 AM.