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Thread: Positionals

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  1. #9
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Turtledeluxe View Post
    They are not the same imo beyond the position, as they feed a bit differently into each job.

    It's easy to make a case when you set up arbitrary guard rails like "well my preferences only effect melee" (they don't) or "I only want to look at the potency bonus". That's not personally how I look at the game.
    They don't at all though. You do a positional you get a potency boost. It's flank or rear. That's the definition of homogenization if you wanna use that word.

    You want less homogenization in the game? Make it so only one melee job uses positionals. Make it monk, and instead of making it something shallow like a potency boost, make it so that it is a requirement to do the rotation. Make it so you literally have to hit the positionals to do the actions. No potency bonus, no sound effect, just an absolute requirement for the job. That's how you fix positionals.
    (3)
    Last edited by HikariKurosawa; 05-16-2024 at 05:21 AM.